The set of physical and sensitive phenomena that interacts with the urban morphology acts on the resulting perception from the users of a place. Its study and representation provides elements beyond the aesthetics aspects that can allow a better understanding of the space and future urban projects. We aim to analyze the effects of three different wind representations in terms of perception and sense of presence in virtual reality (VR). We focus on the following conditions: (R) reference scene with the audiovisual representation of the mechanical effects of the wind on the elements of the context, (V) reference scene plus the visualization of the wind flow, present (among others) in the architecture field, (T) reference scene plus tactile restitution of wind and eventually (V+T) assembling all previous conditions. For the experiment, we present to the participants (R), then (V) followed by (T), and finish with (V+T). 37 participants evaluated 12 different stop points (divided into four routes in the same simulated street), where they had to determine the perceived wind force and direction concerning the four different conditions (each one corresponding to one route). At the end of each route, participants evaluated their sense of presence in the VR scene. Our analysis showed significant effects of tactile restitution over the visual effects used in the study, both for understanding wind properties and for increasing the sense of presence in the VR scene. In terms of wind direction, (T) reduced the estimation error by 27% compared to (V). Concerning wind force, the reduction was 9.8%. As far as presence was concerned, (T) increased the sense of presence by 12.2% compared to (V).
À la suite d'une immersion dans un espace public pour avoir notre propre perception du lieu et analyser les comportements des usagers, nous avons procédé à une simulation de phénomènes physiques pour mieux comprendre la nature des phénomènes remarqués par les usagers. Le ressenti des usagers a été ensuite restitué dans une vidéo descriptive dans le but de transmettre les éléments d’ambiance qui caractérisent l’espace étudié. Les réactions des spectateurs de la vidéo, usagers ou non-usagers de l’espace, montrent la pertinence des effets visuels choisis pour restituer les phénomènes physiques.
Wind can influence people’s behavior and their way of inhabiting an architectural or urban space. Furthermore, virtual reality (VR) enables the simulation of different physical and sensitive phenomena such as the wind. We aim to analyze the effects of different wind representations in terms of perception of its properties and sense of presence in VR. We carry out two within-subject studies aiming at evaluating different wind representation suggestions (including audiovisual and tactile stimuli) to identify their effects on wind properties’ perception and sense of presence in the VR scene. Our analysis showed significant effects of tactile restitution over the visual effects used in the study, both for understanding wind properties and for increasing the sense of presence in the VR scene. The tactile condition (T) reduced the estimation error of wind direction by 27% compared to the visual condition (V). The wind force error was reduced by 9.8% using (T) with (V). (T) increased the sense of presence by 12.2% compared to (V). Our second experiment showed an overestimation of the wind force perceived compared to the reference value of the Beaufort scale. For the maximum force value evaluated, the average result was 91% higher than the reference value, while for the lower, the average answer was 77% higher than the reference value. Previous studies have evaluated wind rendering in virtual reality, and others have studied the visualization of wind simulation results. To our knowledge, our study is the first to compare the perception of these two types of representations as well as the effects of wind on elements of the context. We also compared the wind perception to a reference-based method, the Beaufort scale.
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