Comprehensive and fair performance evaluation of information retrieval systems represents an essential task for the current information age. Whereas Cranfield-based evaluations with benchmark datasets support development of retrieval models, significant evaluation efforts are required also for user-oriented systems that try to boost performance with an interactive search approach. This article presents findings from the 9th Video Browser Showdown, a competition that focuses on a legitimate comparison of interactive search systems designed for challenging known-item search tasks over a large video collection. During previous installments of the competition, the interactive nature of participating systems was a key feature to satisfy known-item search needs, and this article continues to support this hypothesis. Despite the fact that top-performing systems integrate the most recent deep learning models into their retrieval process, interactive searching remains a necessary component of successful strategies for known-item search tasks. Alongside the description of competition settings, evaluated tasks, participating teams, and overall results, this article presents a detailed analysis of query logs collected by the top three performing systems, SOMHunter, VIRET, and vitrivr. The analysis provides a quantitative insight to the observed performance of the systems and constitutes a new baseline methodology for future events. The results reveal that the top two systems mostly relied on temporal queries before a correct frame was identified. An interaction log analysis complements the result log findings and points to the importance of result set and video browsing approaches. Finally, various outlooks are discussed in order to improve the Video Browser Showdown challenge in the future.
As reported by respected evaluation campaigns focusing both on automated and interactive video search approaches, deep learning started to dominate the video retrieval area. However, the results are still not satisfactory for many types of search tasks focusing on high recall. To report on this challenging problem, we present two orthogonal task-based performance studies centered around the state-of-the-art W2VV++ query representation learning model for video retrieval. First, an ablation study is presented to investigate which components of the model are effective in two types of benchmark tasks focusing on high recall. Second, interactive search scenarios from the Video Browser Showdown are analyzed for two winning prototype systems implementing a selected variant of the model and providing additional querying and visualization components. The analysis of collected logs demonstrates that even with the state-of-the-art text search video retrieval model, it is still auspicious to integrate users into the search process for task types, where high recall is essential. CCS CONCEPTS • Information systems → Video search.
No abstract
The Video Browser Showdown addresses difficult video search challenges through an annual interactive evaluation campaign attracting research teams focusing on interactive video retrieval. The campaign aims to provide insights into the performance of participating interactive video retrieval systems, tested by selected search tasks on large video collections. For the first time in its ten year history, the Video Browser Showdown 2021 was organized in a fully remote setting and hosted a record number of sixteen scoring systems. In this paper, we describe the competition setting, tasks and results and give an overview of state-of-the-art methods used by the competing systems. By looking at query result logs provided by ten systems, we analyze differences in retrieval model performances and browsing times before a correct submission. Through advances in data gathering methodology and tools, we provide a comprehensive analysis of ad-hoc video search tasks, discuss results, task design and methodological challenges. We highlight that almost all top performing systems utilize some sort of joint embedding for text-image retrieval and enable specification of temporal context in queries for known-item search. Whereas a combination of these techniques drive the currently top performing systems, we identify several future challenges for interactive video search engines and the Video Browser Showdown competition itself.
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