Abstract. Many rockfall simulation software provide great flexibility to the user at the expense of a hardly achievable parameter unification. With sensitive site-dependent parameters that are hardly generalizable from the literature and case studies, the user must properly calibrate simulations for the desired site by performing back calculation analyses. Thus, rockfall trajectory reconstruction methods are needed. For that purpose, a computer-assisted videogrammetric 3D trajectory reconstruction method (CAVR) built on earlier approaches is proposed. Rockfall impacts are visually identified and timed from video footage, and are manually transposed on detailed high-resolution 3D terrain models that act as the spatial reference. This shift of reference removes the dependency on steady and precisely positioned cameras, ensuring that the CAVR method can be used for reconstructing trajectories from witnessed previous records with nonoptimal video footage. For validation, the method is applied to reconstruct some trajectories from a rockfall experiment performed by the WSL Institute for Snow and Avalanche Research SLF. The results are compared to previous ones from the SLF and share many similarities. Indeed, the translational energies, bounce heights, rotational energies and impact positions against a flexible barrier compare well with those from the SLF. Interestingly, only dissipative impact processes are observed with the CAVR method, contrary to the previous results from the SLF. The comparison shows that the presented cost-effective and flexible CAVR method can reproduce proper 3D rockfall trajectories from experiments or real rockfall events.
Numerous 3D rockfall simulation models use coarse gridded digital terrain model (DTM raster) as their topography input. Artificial surface roughness is often added to overcome the loss of details that occurs during the gridding process. Together with the use of sensitive energy damping parameters, they provide great freedom to the user at the expense of the objectivity of the method. To quantify and limit the range of such artificial values, we developed an impact-detection algorithm that can be used to extract the perceived surface roughness from detailed terrain samples in relation to the size of the impacting rocks. The algorithm can also be combined with a rebound model to perform rockfall simulations directly on detailed 3D point clouds. The abilities of the algorithm are demonstrated by objectively extracting different perceived surface roughnesses from detailed terrain samples and by simulating rockfalls on detailed terrain models as proof of concept. The results produced are also compared to that of rockfall simulation software CRSP 4, RocFall 8 and Rockyfor3D 5.2.15 as validation. Although differences were observed, the validation shows that the algorithm can produce similar results. With the presented approach not being limited to coarse terrain models, the need for adding artificial terrain roughness or for adjusting sensitive damping parameters on a per-site basis is reduced, thereby limiting the related biases and subjectivity.
Abstract. Understanding the dynamics of slope instabilities is critical to mitigate the associated hazards but their direct observation is often difficult due to their remote locations and their spontaneous nature. Seismology allows to get unique information on these events, including on their dynamics. However, the link between the properties of these events (mass and kinematics) and the seismic signals generated are still poorly understood. we conducted a controlled rockfall experiment in the Riou-Bourdoux torrent (South French Alps) to try to better decipher those links. We deployed a dense seismic network and inferred the dynamics of the block from the reconstruction of the 3D trajectory from terrestrial and airborne high-resolution stereo-photogrammetry. We propose a new approach based on machine learning to predict the mass and the velocity of each block. Our results show that we can predict those quantities with average errors of approximately 10 % for the velocity and 25 % for the mass. These accuracies are as good as or better than those obtained by other approaches, but our approach has the advantage of not requiring to localize the source and an a priori knowledge of the environment, nor of making a strong assumption on the seismic wave attenuation model. Finally, the machine learning approach allows us to explore more widely the correlations between the features of the seismic signal generated by the rockfalls and their physical properties, and might eventually lead to better constrain the physical models in the future.
Abstract. Many examples of rockfall simulation software provide great flexibility to the user at the expense of a hardly achievable parameter unification. With sensitive site-dependent parameters that are hardly generalizable from the literature and case studies, the user must properly calibrate simulations for the desired site by performing back-calculation analyses. Thus, rockfall trajectory reconstruction methods are needed. For that purpose, a computer-assisted videogrammetric 3D trajectory reconstruction method (CAVR) built on earlier approaches is proposed. Rockfall impacts are visually identified and timed from video footage and are manually transposed on detailed high-resolution 3D terrain models that act as the spatial reference. This shift in reference removes the dependency on steady and precisely positioned cameras, ensuring that the CAVR method can be used for reconstructing trajectories from witnessed previous records with nonoptimal video footage. For validation, the method is applied to reconstruct some trajectories from a rockfall experiment performed by the WSL Institute for Snow and Avalanche Research SLF. The results are compared to previous ones from the SLF and share many similarities. Indeed, the translational energies, bounce heights, rotational energies, and impact positions against a flexible barrier compare well with those from the SLF. The comparison shows that the presented cost-effective and flexible CAVR method can reproduce proper 3D rockfall trajectories from experiments or real rockfall events.
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