Due to the importance given today to innovation, the education sector is evolving thanks digital technologies. Virtual Reality (VR) can be a potential teaching tool offering many advantages in the field of training and education, as it allows to acquire theoretical knowledge and practical skills using an immersive experience in less time than the traditional educational process. These assumptions allow to lay the foundations for a new educational environment, involving and stimulating for students. Starting from the objective of strengthening the innovative teaching offer and the learning processes, the case study of the research concerns the digitalization of MastrLAB, High Quality Laboratory (HQL) belonging to the Department of Structural, Building and Geotechnical Engineering (DISEG) of the Polytechnic of Turin, a center specialized in experimental mechanical tests on traditional and innovative building materials and on the structures made with them. The MastrLAB-VR has been developed, a revolutionary innovative training tool designed with the aim of educating the class in total safety on the techniques of use of machinery, thus reducing the dangers arising from the performance of potentially dangerous activities. The virtual laboratory, dedicated to the students of the Building and Civil Engineering Courses of the Polytechnic of Turin, has been projected to simulate in an absolutely realistic way the experimental approach to the structural tests foreseen in their courses of study: from the tensile tests to the relaxation tests, from the steel qualification tests to the resilience tests on elements at environmental conditions or at characterizing temperatures. The research work proposes a methodology for the virtualization of technical laboratories through the application of Building Information Modelling (BIM), starting from the creation of a digital model. The process includes the creation of an independent application, which with Oculus Rift technology will allow the user to explore the environment and interact with objects through the use of joypads. The application has been tested in prototype way on volunteers, obtaining results related to the acquisition of the educational notions exposed in the experience through a virtual quiz with multiple answers, achieving an overall evaluation report. The results have shown that MastrLAB-VR is suitable for both beginners and experts and will be adopted experimentally for other laboratories of the University departments.
Il disegno tecnico, considerato come strumento per operare nel campo della progettazione, della realizzazione, della gestione e della manutenzione di un manufatto edile, nel tempo si è evoluto nei metodi e negli strumenti di rappresentazione, mantenendo sempre un ruolo di linguaggio essenziale per la comunicazione tra i diversi professionisti coinvolti nel processo edilizio. Obiettivo di questo contributo è quello di indagare come la didattica del Disegno nel corso di Laurea in Ingegneria Edile, per prepararsi all'epoca della Società 5.0 (basata sulla co-operazione tra uomo e macchina), deve modificarsi tra teoria, tecnica e tecnologia, con approccio pluridisciplinare, integrando diversi saperi: il Disegno, la Matematica e l'Informatica. La metodologia proposta sperimenta i comandi vocali come interfaccia nell'utilizzo di software di disegno tecnico, ponendo sotto analisi il caso studio della creazione di figure coniche utilizzando input vocali, poiché la semplicità delle loro proprietà geometriche e l'eleganza delle loro applicazioni ingegneristiche, da sempre richiamano l'attenzione degli studiosi. I risultati raggiunti ovviamente rafforzano il forte legame tra la geometria descrittiva e l'algebra, poiché è noto che non esiste costrutto della geometria descrittiva che non possa essere tradotta analiticamente, e viceversa. Coniugando le teorie del Disegno, della Geometria analitica e i framework di intelligenza artificiale viene presentato un nuovo modus agendi per l'ingegnere del futuro.Parole chiave disegno tecnico, didattica, intelligenza artificiale, ingegneria edile, industria 5.0.
Technological progress must aim at creating Society 5.0 by developing tools to support people. This contribution aims to show how modern technologies and their integration into society can support people with fragility. In particular, the authors present the prototype of a technology that the Turin Polytechnic has developed to provide an IoT device control tool for people with motor neuron degeneration. This, through the use of eye-trackers and building information models (BIM), allows the navigation of models in virtual reality and interaction with different devices and services. Furthermore, the use of micro-services and the use of standard exchange formats allow easy integration with different services. The authors want to show how it is possible to build applications that, by bridging the real and the visual, can restore autonomy and quality of life to the frailest people.
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