The service learning in multimedia skills for teenagers and young people as training program for the community was conducted through the expertise of Bachelor Program in Computer Engineering, Faculty of Engineering, Universitas Kristen Maranatha, for Gereja Kristen Pasundan (GKP) Cideres. The purpose of this training was to equip people with skills or knowledge that can be useful in daily activities. As this training was given during the Covid-19 pandemic, by requirement of health and safety protocols, the service learning was implemented online via the internet in a form of webinar. Online digital activities are increasingly important as conventional physical interactions and communication in work or study environment become unsafe and to be avoided or to be done less often than usual. Unfortunately for most people, technical skills for working or studying online are not yet adequate, especially in multimedia using some recent tools and softwares. So in this program, basic multimedia producing skills using Microsoft Photos (video editing feature) and Microsoft Power Point were introduced. The end result of the training was satisfactory, as those who participate are being able to produce simple digital multimedia presentation using the aforementioned tools and softwares. The training program was held online on November 28th, 2020 via Zoom Meeting Application, and was made possible thanks to the collaboration of Bachelor Program in Computer Engineering with the Directorate of Student and Alumni Affairs, Universitas Kristen Maranatha. Keywords: Covid-19 pandemic; multimedia; service learning
Mobile Adhoc Networks are used in various areas each of which has its own set of requirements. In this paper we concentrate on application areas which require fast data delivery, less delay and high availability of the network. Fast delivery and less delay concepts are related to the relative position and status of nodes (links) while network availability is a direct cost of overall network lifetime. Our focus here is on developing a network layer strategy, i.e. one that uses routing protocols. For MANET, in some applications packets become useless as a result of delay and distance between nodes. Hence it is required to design Efficient-Path selection scheme using optimized ondemand Multipath routing protocol with goals of improving throughput, delay and data delivery. With this our new approach we are going to evaluate the performance of our protocol against the traditional AOMDV. The practical simulation is done using NS2 network simulator.
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