This paper presents a new method for 3D action recognition with skeleton
sequences (i.e., 3D trajectories of human skeleton joints). The proposed method
first transforms each skeleton sequence into three clips each consisting of
several frames for spatial temporal feature learning using deep neural
networks. Each clip is generated from one channel of the cylindrical
coordinates of the skeleton sequence. Each frame of the generated clips
represents the temporal information of the entire skeleton sequence, and
incorporates one particular spatial relationship between the joints. The entire
clips include multiple frames with different spatial relationships, which
provide useful spatial structural information of the human skeleton. We propose
to use deep convolutional neural networks to learn long-term temporal
information of the skeleton sequence from the frames of the generated clips,
and then use a Multi-Task Learning Network (MTLN) to jointly process all frames
of the generated clips in parallel to incorporate spatial structural
information for action recognition. Experimental results clearly show the
effectiveness of the proposed new representation and feature learning method
for 3D action recognition.Comment: CVPR 201
Recognizing 3D objects in the presence of noise, varying mesh resolution, occlusion and clutter is a very challenging task. This paper presents a novel method named Rotational Projection Statistics (RoPS). It has three major modules: Local Reference Frame (LRF) definition, RoPS feature description and 3D object recognition. We propose a novel technique to define the LRF by calculating the scatter matrix of all points lying on the local surface. RoPS feature descriptors are obtained by rotationally projecting the neighboring points of a feature point onto 2D planes and calculating a set of statistics (including low-order central moments and entropy) of the distribution of these projected points. Using the proposed LRF and RoPS descriptor, we present a hierarchical 3D object recognition algorithm. The performance of the proposed LRF, RoPS descriptor and object recognition algorithm was rigorously tested on a number of popular and publicly available datasets. Our proposed techniques exhibited superior performance compared to existing techniques. We also showed that our method is robust with re-
Generating a description of an image is called image captioning. Image captioning requires to recognize the important objects, their attributes and their relationships in an image. It also needs to generate syntactically and semantically correct sentences. Deep learning-based techniques are capable of handling the complexities and challenges of image captioning. In this survey paper, we aim to present a comprehensive review of existing deep learning-based image captioning techniques. We discuss the foundation of the techniques to analyze their performances, strengths and limitations. We also discuss the datasets and the evaluation metrics popularly used in deep learning based automatic image captioning.
3D object recognition in cluttered scenes is a rapidly growing research area. Based on the used types of features, 3D object recognition methods can broadly be divided into two categories-global or local feature based methods. Intensive research has been done on local surface feature based methods as they are more robust to occlusion and clutter which are frequently present in a real-world scene. This paper presents a comprehensive survey of existing local surface feature based 3D object recognition methods. These methods generally comprise three phases: 3D keypoint detection, local surface feature description, and surface matching. This paper covers an extensive literature survey of each phase of the process. It also enlists a number of popular and contemporary databases together with their relevant attributes.
We present a framework to automatically detect and remove shadows in real world scenes from a single image. Previous works on shadow detection put a lot of effort in designing shadow variant and invariant hand-crafted features. In contrast, our framework automatically learns the most relevant features in a supervised manner using multiple convolutional deep neural networks (ConvNets). The features are learned at the super-pixel level and along the dominant boundaries in the image. The predicted posteriors based on the learned features are fed to a conditional random field model to generate smooth shadow masks. Using the detected shadow masks, we propose a Bayesian formulation to accurately extract shadow matte and subsequently remove shadows. The Bayesian formulation is based on a novel model which accurately models the shadow generation process in the umbra and penumbra regions. The model parameters are efficiently estimated using an iterative optimization procedure. Our proposed framework consistently performed better than the state-of-the-art on all major shadow databases collected under a variety of conditions.
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing methods based on hand-crafted features or recurrent neural networks cannot adequately capture the complex spatial structures and the long-term temporal dynamics of the skeleton sequences, which are very important to recognize the actions. In this paper, we propose to transform each channel of the 3D coordinates of a skeleton sequence into a clip. Each frame of the generated clip represents the temporal information of the entire skeleton sequence and one particular spatial relationship between the skeleton joints. The entire clip incorporates multiple frames with different spatial relationships, which provide useful spatial structural information of the human skeleton. We also propose a multitask convolutional neural network (MTCNN) to learn the generated clips for action recognition. The proposed MTCNN processes all the frames of the generated clips in parallel to explore the spatial and temporal information of the skeleton sequences. The proposed method has been extensively tested on six challenging benchmark datasets. Experimental results consistently demonstrate the superiority of the proposed clip representation and the feature learning method for 3D action recognition compared to the existing techniques.
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