Augmented Reality (AR) is a technology to display the virtual object by overlaying on the physical marker in the real environment. Nowadays, the handheld device becomes a trend in AR since it has high processing power and compatible with the AR system. However, most of the AR applications did not fully support the interaction from multiple users for the collaborative AR interface. Therefore, this research aim is to develop multi-user interaction for collaborative handheld AR. There are a few phases involved to design and develop the collaborative AR application for the handheld device called ARGarden. All the interaction that has been done for the virtual object transformation such as translation, rotation and scaling can be seen by the other users, and this data is synchronized by using a network protocol. Then, a queue system is implemented for the multi-user interaction to allow the virtual object can only be selected by one user at one time, and the other users must wait for their turn. The significance of this research is all the method that has been implemented for the ARGarden can be applied in different fields such as simulation, modelling, medical and education.
Over the past few years, Augmented Reality (AR) and Virtual Reality (VR) have become a phenomenon in this new era and nowadays smartphone device can enable these technologies quickly and seamlessly through downloadable applications. Some of them are to benefits community and others just for entertainment purposes such as movies and games. Despite their goal, researchers take the opportunity to use Mixed Reality (MR) technology as it is suitable for real-life usage by users as its low cost and it can replace the conventional way of rearranging the furniture for interior design application. MR also brings design and planning, interior design, and engineering into a digital world where people can operate the prototype without having to physically involve in real life. A user should be able to interact intuitively with the virtual content in real-time. This paper identifies the integration for both AR and VR fusion for the MR environment. It also discusses the suitable user interaction technique can be applied in interior design in the MR environment, called MR-Deco.
Mixed Reality (MR) is a technology which enable to bring a virtual element into the real-world environment. MR intends to improve reality on the virtual world immerse onto real-world space. Occasionally the MR has been improved as the display technologies advanced progressively. In MR collaborative interface context, the local and remote user work together on collaborative task while sense the immersive environment in the cooperative application. User telepresence is an immersive telepresence, where the reconstruction of a human appears in a real-life. Up till now, producing full telepresence of the life-size human body may require a high transmission bandwidth of the internet. Therefore, this paper explores on a robust real-time 3D reconstruction method for MR telepresence. This paper discusses the previous works on the reconstruction method of a full-body human and the existing research works that have proposed the reconstruction methods for telepresence. Besides the 3D reconstruction method, this paper also enlightens our recent finding on the MR framework to transport a full-body human from a local location to a remote location. The MR telepresence will be discussed, as well as the robust 3D reconstruction method which has been implemented with user telepresence feature where the user experiences an accurate 3D representation of a remote person. The paper ends with the discussion and results, MR telepresence with robust 3D reconstruction method to execute user telepresence.
The board game is a game that played on the board, and the Battleship board game is one of the examples. While developing the virtual board game, multi-user interaction is essential as a board game played by more than one people. To enhance the user experience, the board game has been implemented with Augmented Reality (AR) technology. AR can superimpose it into the real-world since it has the capabilities to overlay the virtual game on the top of the real world. However, AR handheld has limited perspective viewing for the viewers to see the battleship game. Therefore, this project aims to develop an AR battleship board game with a holographic display. Three phases have been carried out, first is to study the multi-user interaction for the AR battleship board game and holographic display with a different perspective. Second is to develop the multi-user interaction for AR Battleship board game. Finally, the third phase is to integrate the AR Battleship board game with a pyramid holographic display. The evaluation has been performed, and the result is based on the usability and user acceptance have been recorded. Based on the result, this project has successfully produced AR Battleship board game with holographic display application and significantly enhance the user experience.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.