This article examines the digital industry's decision to enforce the Hadopi Act rather than support the global license to address the concerns resulting from the piracy of digital materials through Internet online sharing networks. Using a game-theoretic analysis and applying Nash equilibrium, it is determined that the situation does not justify the digital industry's choice of adopting the Hadopi Act. By introducing a psychological game-theoretic approach to take into account the awareness campaign of the negative impact of piracy on digital industry's business, it was determined that the choice of the Hadopi Act is appropriate if the Internet potential pirate is sufficiently guilt averse.
From a game-theoretic point of view, “A Doll’s House” displays a trust game. A classic game-theoretic approach enables to model the behavior of the characters but it does not suffice to explain it since neither the backward induction solution of the game nor its efficient solution correspond to their decisions in the story. A psychological game-theoretic approach helps to explain the choices for it takes into account guilt aversion and reciprocity considerations.
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