Most universities have included computer-aided design (CAD) pattern making systems education and training in their clothing technology courses in recent years, so as to respond to the actual needs of the fashion world for high-skilled fashion designers and clothing engineers. With the rapid rise in the use of open source software (OSS) in all types of applications, it is important to know if the existing OSS CAD software for garment prototyping development can successfully support the learning process. The present study compares two commercial licensed CAD systems for pattern design (Polypattern and Create) to an open source software, Seamly2D, and to Wild Ginger’s Caveo V6 programme, which runs within an OSS. In total, two licensed and two OSS systems have been evaluated in their weights in accomplishing the garment development of ten different pattern designs. The results obtained for the evaluation of a set of OS and licensed CAD systems are presented and critically discussed.
The textile and clothing industry is moving away from its traditional roots in an attempt to revive the fortunes of this mature industry, through the adoption of novel technologies. Digital Prototypes are used as an essential tool in the modern design process. The integration can speed up the design process and affect competition be-tween companies. Typical applications are digital textile and fashion design, pattern generation to custom-design clothing, fitting evaluation, style editing, and virtual try-on. However, new product developments in textiles and clothing have widened our views of the world and must also be covered. The ever-growing spectrum of smart textiles and wearable technologies has the potential to take the textile industry in a completely new & sustainable direction, far beyond its traditional roots. The integration of smart functionality into clothing and other textile products into the digital prototype is essential in order to alter our relationship with them and the way we use them.
A very large number of scientific papers have been published in the literature on wearable antennas of several types, structure and functionality. The main focus is always antenna efficiency from an engineering point of view. However, antenna integration into actual, realistic garments is seldom addressed. In this paper, 2D pattern and 3D virtual prototyping technology is utilized to develop regular clothing, available in the market, in which wearable antennas are incorporated in an automated manner, reducing the chances of compromising the garment elegance or comfort. The functionality of various commercial software modules is described, and particular design examples are implemented, proving the efficiency of the procedure and leading the way for more complex configurations.
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