Seeking to enhance our understanding of organizational knowledge creation in multimodal polysynchronous contexts, this paper empirically explores a project team, within a UK-based international company, concerned with the development of new software. Our aim is to extend current dialogical approaches to organizational knowledge creation, largely developed in the context of face-to-face communication, into virtual contexts of communication. Through close analysis of the ICT-mediated dialogical interactions between the members of a project team and the occasional face-to-face interactions between certain members of the project team and other organizational members, we show how knowledge creation emerges via three core dialogical processes: dialogues with real others, quasi-dialogues with invisible others, and quasi-dialogues with virtual artifacts. Exploring these processes in more depth, we further argue that the dialogical processes at hand are crucially shaped by team members actively working with the materiality of technology used, which enables them to: (a) mobilize multiple task-related voices when simultaneously interacting in multiple contexts; (b) alter the boundaries of communication to suit the demands of the task at hand; and (c) textualize the ongoing experience of interaction with others and artifacts.
This paper advances our knowledge of emotions in virtual teams using text‐based computer‐mediated communication. The literature's preoccupation with the absence of physical cues of emotion has meant we lack both an understanding of how emotions are co‐constructed through interaction and an explanation of their role in the social relations of virtual teams. Adopting a communicative view of emotion, we present the findings of a longitudinal study of a virtual team within a transnational collaborative project. We present three aspects of interaction that demonstrate how team members' experience and understanding of the emotions expressed through, and suppressed from, text‐based messages are influenced by the styles and patterns of interaction enabled by technology. Where our three aspects tend towards stasis, we argue that emotion provides a temporal dimension to a process of ‘spatialising’ social relations by connoting what should change, or what should endure, between people.
This paper advocates ways to increase our understanding of how virtual team identity is constructed and develops in work settings. Firstly we suggest that a social identity approach might overcome the normative and atheoretical limitations present in existing studies of virtual team identity. Understanding virtual team identity is also seen to be enhanced by comparing organizational and professional amateur virtual work teams. Finally, the importance of technologically mediated dialogues for how members develop virtual team identity points us to Goffman’s (1959) notion of performing identity
PurposeIn this paper, the authors extend their understanding of the internal dynamics of routines in contexts characterized by increased levels of virtuality. In particular, the authors focus on the role of routine artifacts in the internal dynamics of routines to answer the question: How does extensive reliance on information and communication technologies (ICTs) due to physical distance influence the internal dynamics of the new product development (NPD) routine (i.e. interactions between performative, ostensive and artifacts of routines) enacted by a virtual team?Design/methodology/approachThis paper is based on an 18-month ethnographic study of the NPD routine performed by a virtual team. The authors relied predominantly on qualitative, ethnographic data collection and analysis methods, using semi-structured interviews, non-participant observation, and the collection of archival data and company documents (formal procedures, guidelines, application designs etc). Qualitative research offers a valuable means to investigate dynamic processes in organizations due to its sensitivity to the organizational context and potential to focus on activities as they unfold.FindingsThe findings highlight the central role of routine artifacts (ICTs) in the routine dynamics of the NPD routine performed by virtual team. In particular, the authors show that the use of the particular types of ICTs enabled team members to confidently and meaningfully relate to the overall routine activity and coordinate their actions in a context characterized by physical distance and extensive reliance on communication and collaboration technologies.Originality/valueThe paper sheds light into role of routine artifacts in the routine dynamics in a context characterized by a high degree of virtuality. This work contributes to the literature on routine dynamics by theorizing about the processes through which routine artifacts (ICTs) afforded routine participants the ability to act confidently and meaningfully to the present and dynamically coordinate their actions with their fellow routine participants.
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