Internet Gaming Disorder (IGD) refers to recurring and persistent use of internet to engage in online or offline video games often with other players leading to significant impairment or distress. The aim of the present study was to assess prevalence and predictors of internet gaming disorder among adolescents. Design: A cross-sectional descriptive design was utilized. Methods: A sample of 555 adolescents randomly selected by using a multi-stage cluster sampling from preparatory and secondary schools in Zagazig, Minia El Kamh, and Abo Hammad cities, Sharkia Governorate, Egypt. Data were collected by a questionnaire sheet consisted of three parts; socio-demographic data, gaming behaviors, and Internet Gaming Disorder Scale Short-Form (IGDS-SF). Results revealed that the prevalence of internet gaming disorder among the studied adolescents was 7.9%. Also, the results demonstrated that overcrowding, bad relation with fathers, parents limit on gaming time and suffering from chronic disease are statistically significant positive predictors of IGD among adolescents. Conclusion: The prevalence of IGD in this sample was relatively moderate as compared to previous studies and identifies the predictors of those with IGD. Recommendations: Designing and implementing tailored innovative interventions for adolescents with internet gaming disorder.
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