This paper investigates the role technology and neuroscience play in aiding the design process and making meaningful connections between people and nature. Using two workshops as a vehicle, the team introduced advanced technologies and Quantified Self practices that allowed people to use neural data and pattern recognition as feedback for the design process. The objective is to find clues to natural elements of human perception that can inform the design to meet goals for well-being. A pattern network of geometric shapes that achieve a higher level of monitored meditation levels and point toward a positive emotional valence is proposed. By referencing biological forms found in nature, the workshops utilized an algorithmic process that explored how nature can influence architecture. To measure the impact, the team used FaceOSC for capture and an Artificial Neural Network for micro-expression recognition, and a MindWave sensor manufactured by NeuroSky, which documented the human response further. The methodology allowed us to establish a boundary logic, ranking geometric shapes that suggested positive emotions and a higher level of monitored meditation levels. The results pointed us to a deeper level of understanding relative to geometric shapes in design. They indicate a new way to predict how well-being factors can clarify and rationalize a more intuitive design process inspired by nature.
Ensayo que reivindica la generación y representación de la forma en la arquitectura, tomando em consideración basamentos teóricos recientemente revisados en lo que respecta a la topología en la arquitectura y uno de sus recursos de modelado, la NURBS. Se presentan antecedentes a las actuales técnicas generativas, desde la computación manual hasta la programación con lenguajes interpretados como el RhinoScript, del cual se expone un esbozo del estado de la cuestión dentro del área de la proyectación arquitectónica tanto a nivel profesional como académico, especialmente en el ámbito iberoamericano. Esto muestra los recursos con los que cuentan los diseñadores que están poniendo de manifiesto una nueva sensibilidad por la forma en la arquitectura de la era digital.
Nas etapas iniciais de projeto, o arquiteto trabalha aplicando conhecimento implícito para tomar decisões inicialmente difusas e progressivamente melhor definidas. Esta progressão precisa de representações que se adaptem a este processo reflexivo, como o croquis. Dentre as muitas tecnologias digitais disponíveis, os arquitetos não contam com uma que apoie desta maneira as etapas iniciais, trazendo problemas de fluxo de trabalho e deixando de abordar soluções de desempenho. Apresenta-se um estudo comparativo das funcionalidades de software experimentais dentre 2003 e 2014 que, utilizando hardware disponível, apoiam estas atividades; e descreve-se como estas funcionalidades devem ser integradas para atender às necessidades de desenho e projeto arquitetônico nas etapas iniciais.
In architectural design, pencil and paper remain the most frequently used media to create freehand drawings to support early design stages. Digital tools conventionally used by architects lack appropriate functionalities and do not offer friendly interfaces for the early stages of architectural design. These are the bad news. The good news are twofold: A) hardware already available can help freehand designers to digitally express their first ideas; and b) functionality principles present in experimental software combined with appropriate hardware could successfully provide a friendly and intuitive human-computer interaction in the early stages of architectural design. This paper takes special attention to the way architects interact with computers, how input devices constrain possible interactions and how functionalities can be explored through these interactions. The article summarizes basic principles to be considered in the development of an all-in-one software and create a scenario whereby these principles are simulated on a hypothetical software to be used during the early stages of architectural design.
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