Boredom is a common experience that affects people on multiple levels, including their thoughts, feelings, motivations, and actions. Not much research, however, has examined what makes the experience of boredom distinct from other affective experiences. Based on earlier research on boredom and our meaning-regulation framework, we conducted a series of four studies that demonstrate the distinct experiential content of boredom. More than other negative affective experiences (sadness, anger, and frustration), boredom makes people feel unchallenged while they think that the situation and their actions are meaningless (Study 1).The distinct experiential content of boredom is associated with boredom proneness (Study 2) and with state boredom experiences (Study 3). In addition, the distinct experiential content of boredom is affected by contextual features (Study 4). This series of studies provides a systematic understanding of what people feel, think, and want to do when bored, distinctive from other negative experiences.
Research indicates that being bored affectively marks an appraised lack of meaning in the present situation and in life. We propose that state boredom increases eating in an attempt to distract from this experience, especially among people high in objective self-awareness. Three studies were conducted to investigate boredom’s effects on eating, both naturally occurring in a diary study and manipulated in two experiments. In Study 1, a week-long diary study showed that state boredom positively predicted calorie, fat, carbohydrate, and protein consumption. In Study 2, a high (vs. low) boredom task increased the desire to snack as opposed to eating something healthy, especially amongst those participants high in objective self-awareness. In addition, Study 3 demonstrated that among people high in objective self-awareness, high (vs. low) boredom increased the consumption of less healthy foods and the consumption of more exciting, healthy foods. However, this did not extend to unexciting, healthy food. Collectively, these novel findings signify the role of boredom in predicting maladaptive and adaptive eating behaviors as a function of the need to distant from the experience of boredom. Further, our results suggest that more exciting, healthy food serves as alternative to maladaptive consumption following boredom.
We formulated, tested and supported, in six studies, a theoretical model according to which individuals use nostalgia as a way to re-inject meaningfulness in their lives when they experience boredom. Studies 1-3 established that induced boredom causes increases in nostalgia, when participants have the opportunity to revert to their past. Studies 4-5 examined search for meaning as a mediator of the effect of boredom on nostalgia. Specifically, Study 4showed that search for meaning mediates the effect of state boredom on nostalgic memory content, whereas Study 5 demonstrated that search for meaning mediates the effect of dispositional boredom on dispositional nostalgia. Finally, Study 6 examined the meaning reestablishment potential of nostalgia during boredom: nostalgia mediates the effect of boredom on sense of meaningfulness and presence of meaning in one's life. Nostalgia counteracts the meaninglessness that individuals experience when they are bored.
All procedures performed in studies involving human participants were in accordance with the ethical standards of the institutional research committee and with the 1964 Helsinki declaration and its later amendments or comparable ethical standards. Informed consent was obtained from all individual participants included in the study.The authors declare that there are no potential conflicts of interest with respect to the research, authorship, and/or publication of this article. All authors consented to the submission of this manuscript. AbstractBoredom research is booming. Nonetheless, a comprehensive understanding of boredom in relation to other negative emotions is lacking. This ambiguity impedes accurate interpretation of boredom's causes and consequences. To gain more insights into boredom, we examined in detail how it differs from a range of other negative experiences, namely sadness, anger, frustration, fear, disgust, depression, guilt, shame, regret, and disappointment. Our research indicates that the appraisals associated with boredom distinguish it clearly from other negative emotions; conceptually (Study 1), in terms of state experiences (Study 2), and in terms of individual differences in these experiences (Study 3). Our findings suggest that boredom is mild in negative valence, low in arousal, is associated with low perceived challenge, low perceived meaningfulness, and has low relevance to moral judgment and behavior. Boredom also involves low attention given to situations and tasks, and the lack of perceived meaningfulness and attention associated with boredom emerged as particularly distinctive characteristics. The findings underscore the importance of carefully discriminating boredom from other emotions in experimental induction, psychometric assessment, and conceptual discussion.
Declaring and thinking about heroes are common human preoccupations but surprisingly aspects of heroism that reinforce these behaviors are not well-understood. In four thematically consistent studies, we attempt to identify lay perspectives about the psychological functions served by heroes. In Study 1, participants (n = 189) freely generated open-ended descriptions of hero functions, which were then sorted by independent coders into 14 categories (e.g., instill hope, guide others). In Study 2, in an attempt to identify the most important functions associated with heroes, participants (n = 249) rated how each function corresponded with their personal views about heroes. Results from a confirmatory factor analysis suggested that a three-factor model of hero functions fit the data well: participants thought that heroes enhanced the lives of others, promoted morals, and protected individuals from threats. In Study 3 (n = 242), participants rated heroes as more likely to fulfill a protecting function than either leaders or role models. In Studies 4A (n = 38) and 4B (n = 102), participants indicated that thinking about a hero (relative to a leader or an acquaintance) during psychological threat fulfilled personal enhancement, moral modeling, and protection needs. In all, these findings provide an empirical basis to spur additional research about the social and psychological functions that heroes offer.
People who feel bored experience that their current situation is meaningless and are motivated to re-establish a sense of meaningfulness. Building on the literature that conceptualizes social identification as source of meaningfulness, we tested the hypothesis that boredom increases the valuation of ingroups and devaluation of outgroups. Indeed, state boredom increased the liking of an ingroup name (Study 1), it increased hypothetical jail sentences given to an outgroup offender (Study 2 and Study 3), especially in comparison to an ingroup offender (Study 3), it increased positive evaluations of participants' ingroups, especially when ingroups were not the most favored ones to begin with (Study 4), and it increased the appreciation of an in-group symbol, mediated by people's need to engage in meaningful behavior (Study 5). Several measures ruled out other affective states. These novel findings are discussed with respect to boredom, social identity, and existential psychology research. Boredom is an experience that everyone has probably experienced at one time or another; be it while waiting in a traffic jam, while completing tax forms, or while entering a vast amount of data. Notwithstanding how common boredom appears to be, boredom has only recently been subjected to systematic psychological enquiry. As a result, very little is known about how this ordinary experience affects people's thoughts, behaviors, and social environment. In the current manuscript, we sought to fill this void by investigating how boredom relates to one particularly important social psychological variable: social identity.Specifically, we hypothesized that people more positively evaluate representations of their ingroups, relative to those of their outgroups, when they experience boredom. To understand why boredom triggers these processes, it is central to first consider the cognitions and motivations involved in the experience of boredom.
Boredom is typically regarded a nuisance. Past research on boredom depicts this common emotion as a correlate of many detrimental psychological and social factors, including addiction, depression, discrimination, and aggression. We present a more nuanced perspective on boredom. Specifically, we propose and test that state boredom serves an important self-regulatory function with the potential to foster positive interpersonal consequences: It signals a lack of purpose in activity and fosters a search for meaningful engagement. We examined whether boredom can subsequently cause prosocial intentions if the corresponding prosocial behavior is seen as purposeful. As predicted, boredom, which is characterized by a search for meaning (Pilot Study), promoted prosocial intentions (Experiment 1), in particular when the corresponding behavior was seen as highly meaningful (Experiment 2). Our novel findings suggest that boredom can have desirable consequences, and recasts this emotion as not merely good or bad but rather as personally and socially functional.
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