The integration of e-learning platforms in the higher education system has been around for a long time and is seen in line with the changes in Industrial Revolution 4.0 (IR4.0). Realizing this, Sultan Idris University of Education (UPSI), Malaysia has developed a Learning Management System (LMS) platform based on Technology Acceptance Model for its members to streamline learning and facilitating processes, namely MYGURU. The purpose of this study was to determine the applicability and attitude of the lecturers towards the used of MYGURU during the teaching, learning and facilitating process. Using a survey method, the study involved 734 and 248 lecturers who were selected using simple random sampling. The questionnaire was distributed by email in 2 months period. The results of this study found the mean score for MYGURU perceived usefulness and mean scores of lecturers' attitude to be at moderate level. The study of attitudes toward MYGURU used was modest, whereas the correlation test showed that there was a significant positive and moderate relationship between perceived usefulness and lecturers’ attitude. This study implies that developing a Learning Management System such as MYGURU requires continuous improvement in order to provide a better quality of higher education.
Self-assessment in practicum courses may develop students' characters, for example, honesty, discipline, and responsibility. Moreover, it can also improve students' initiative, critical, and creative thinking. However, assessment for practicum courses is fully conducted by lecturers without any involvement from students. This study aims to develop self-assessment instruments to assess students’ characters while performing fashion design practicums using the HOTS approach. The instruments were developed using the 4D model by Thiagarajan. The model consists of some stages, namely Define, Design, Develop, and Disseminate. The sample was collected from 15 students taking the Haute Couture course. The participants of this study were selected using purposive sampling. The developed instruments were validated by experts and were considered “Almost Perfect”. The inter-rater reliability index is higher than 0.7, so it indicates that the instruments met the criteria required. Some experts in fashion design were involved to validate the instruments. The collected data were then analyzed using descriptive statistics. Based on the self-assessment, it was found that 14 out of 15 students were considered competent or having very good performances. The developed instruments can be used to assess students’ performance characters in practicum courses as they may measure students' competency (hard skill) and characters (soft skill). This study reveals that self-assessment of work attitudes needs to be pursued during practical learning to enhance learning motivation and develop relevant competencies.
This research aims to produce an android-based learning media for making shirt collar for vocational school student and determine its feasibility level based on the assessment of theoretical experts, media experts, and students. This research was done reffering to the research and development procedure using 4D development models by Thiagarajan. Data collection method with observation and interview to obtain preliminary data and questionnaires to find out the results of the feasibility. The subjects of this research were 2 material experts, 2 media expert and 34 fashion students in SMK N 1 Depok. Android-based media learning was created using Android Studio software. The results of this research and development were developed product of android-based learning media for making shirt collar with file size 9.3 MB and the result of the feasibility of android-based learning media based on assesment of material expert and media expert obtained 100% (very feasible), small-scale trial result obtained 85.95% (very feasible), and the large-scale test result obtained 85,05% (very feasible). Based on these results, android-based learning media of making shirt collar was feasible for use to help teachers and students in learning activities.
Membordir merupakan salah satu teknik menghias kain yang dikerjakan menggunakan mesin jahit atau mesin bordir. Namun seiring dengan perkembangan jaman, teknik membordir dapat menggunakan komputer. Menurut Heri Suhersono (2004:7), bordir sebagai salah satu kerajinan ragam hias (untuk aksesoris berbagai busana) yang menitik beratkan pada keindahan dan komposisi warna benang pada medium berbagai kain dengan alat bantu seperangkat mesin jahit (mesin jahit bordir) atau mesin jahit bordir komputer. Menurut Goet Poespa (2005:7) bordir adalah suatu elemen untuk mengubah penampilan kain dengan aneka setik bordir, baik yang dibuat dengan menggunakan tangan atau mesin. Jika setik ragam hias dibuat dengan menggunakan tangan, maka keterampilan itu disebut “sulam”. Sedangkan bila dilakukan dengan menggunakan mesin maka disebut “bordir”.
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