Trust is a mechanism for managing the uncertainty about autonomous entities and the information they store, and so can play an important role in any decentralized system. As a result, trust has been widely studied in multiagent systems and related fields such as the semantic web. Here we introduce a formal system of argumentation that can be used to reason using information about trust. This system is described as a set of graphs, which makes it possible to combine our approach with conventional representations of trust between individuals where the relationships between individuals are given in the form of a graph. The resulting system can easily relate the grounds of an argument to the agent that supplied the information, and can be used as the basis to compute Dungian notions of acceptability that take trust into account. We explore some of the properties of these argumentation graphs, examine the computation of trust and belief in the graphs, and illustrate the capabilities of the system on an example from the trust literature.
Abstract. The RoboCupJunior division of RoboCup is now entering its third year of international participation and is growing rapidly in size and popularity. This paper first outlines the history of the Junior league, since it was demonstrated in Paris at RoboCup 1998, and describes how it has evolved into the international sensation it is today. While the popularity of the event is self-evident, we are working to identify and quantify the educational benefits of the initiative. The remainder of the paper focuses on describing our efforts to encapsulate these qualities, highlighting results from a pilot study conducted at RoboCupJunior 2000 and presenting new data from a subsequent study of RoboCupJunior 2001.
Identifying topics of discussions in online health communities (OHC) is critical to various applications, but can be difficult because topics of OHC content are usually heterogeneous and domain-dependent. In this paper, we provide a multi-class schema, an annotated dataset, and supervised classifiers based on convolutional neural network (CNN) and other models for the task of classifying discussion topics. We apply the CNN classifier to the most popular breast cancer online community, and carry out a longitudinal analysis to show topic distributions and topic changes throughout members' participation. Our experimental results suggest that CNN outperforms other classifiers in the task of topic classification, and that certain trajectories can be detected with respect to topic changes.
Trust is a natural mechanism by which an autonomous party, an agent, can deal with the inherent uncertainty regarding the behaviours of other parties and the uncertainty in the information it shares with those parties. Trust is thus crucial in any decentralised system. This paper builds on recent efforts to use argumentation to reason about trust. Specifically, a set of schemes is provided, and abstract patterns of reasoning that apply in multiple situations geared towards trust. Schemes are described in which one agent, A, can establish arguments for trusting another agent, B, directly, as well as schemes that A can use to construct arguments for trusting C, where C is trusted by B. For both sets of schemes, a set of critical questions is offered that identify the situations in which these schemes can fail.
Dialogue can support exchange of ideas and discussion of options as a means to enable shared decision making for human-robot collaboration. However, dialogue that supports dynamic, evidencebacked exchange of ideas is a major challenge for today's human-robot systems. The work presented here investigates the application of argumentation-based dialogue games as the means to facilitate flexible interaction, including unscripted changes in initiative. Two main contributions are provided in this paper. First, a methodology for implementing multiple types of argumentation-based dialogues for human-robot interaction is detailed. This includes explanation about which types of dialogues are appropriate given the beliefs of the participants and how multiple dialogues can occur simultaneously while maintaining a consistent set of beliefs for the participants. Second, a formal definition is presented for the Treasure Hunt Game (THG), a test environment that provides rich opportunities for experimentation in shared human-robot control, as well as motivating and engaging experiences for human subjects.
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