The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties and absorb the contents and skills required. Thus, this work aims to present and discuss the results of a second experiment on the application of a teaching plan composed of several active methodologies (Virtual Learning Environments, Coding Dojo, Gamification, Problem-Based Learning, Flipped Classroom and Serious Games) in an algorithms subject. Based on this experiment, it was evaluated whether there were learning gains compared to the learning acquired with the traditional method. Finally, an analysis was performed using the two-tailed Student-t approach, used for independent samples, which presented statistically significant results.
disciplina de algoritmos, relacionando-as com os conteúdos básicos da disciplina. Surge a necessidade de novas abordagens que visem elevar o aproveitamento dos alunos nessas disciplinas, assim como torná-los protagonistas ativos no processo de aquisição das habilidades e competências desenvolvidas nas disciplinas de algoritmos ou equivalentes. Revisão da Literatura, Seleção das Metodologias Ativas, Adaptação das Metodologias Ativas para o Contexto da Disciplina de Algoritmos, Definição do Plano de Ensino e Revisão por Pares. Uma abordagem conjunta que conseguiu mesclar o uso de seis metodologias ativas com os conteúdos básicos de algoritmos. A forma de uso de cada abordagem ativa foi planejada, detalhada e avaliada. A avaliação contou com a participação de professores com experiência no ensino de algoritmos e no uso de metodologias ativas. Os resultados da avaliação permitiram identificar pontos de melhoria, os quais foram ajustados de forma que a qualidade técnica da utilização de cada metodologia ativa tornou-se mais confiável.
Present the results of the application of a pilot study of a teaching plan for the discipline of algorithms that makes use of multiple active approaches such as Virtual Learning Environments, Coding Dojo, Gamification, Problem-Based Learning, Inverted Classroom and Serious Games in discipline of algorithms. Use of forms of intervention that allow the development of active work by the students, making them take the lead in their learning and, consequently, increasing their engagement and interest in the contents covered in the discipline of algorithms. Case Study. The results of the implementation of this pilot study provided preliminary evidence that the approach to teaching algorithms based on multiple active methodologies was well accepted by students and enabled the achievement of good performance results, which were reflected in the final grades obtained by the participants. It was found that the teaching plan developed and evaluated through the peer review technique has feasibility of application within a discipline of algorithms. The way in which active methodologies were correlated with teaching units can enable teachers and students to have new positive experiences in the teaching and learning process of algorithms.
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