Digitalization has changed the methods of developing new skills and abilities in schoolchildren. New approaches have to be designed to plan training sessions and implant the basic ideas about professional competence. Modern supra-professional skills also require novel methods. This research featured digital didactic games as a means of developing supra-professional competencies. The authors reviewed available publications on professional and supra-professional competencies and their development methods. They described the semantic structure of the soft skills formation model through the use of digital didactic games. Didactic games are effective in developing soft skills and have a great digital potential, e.g., certain parts of a didactic game can be digitally personalized. The article describes didactic games, their requirements, and specific soft skills that are considered mandatory as part of supra-professional skills. The research relied on the principles of consistency and the holistic approach to academic processes, as well as on the connection between logic, history, theory, and practice. The article can help educators to develop new didactic games for various disciplines.
In the conditions of the aggravated epidemiological situation, the problem of high-quality training of specialists in the context of distance learning arises. Systematic approach to the formation of standard requirements for the discipline in the context of distance learning makes it advisable to create training modules that allow providing students with knowledge in difficult social conditions and forming key competencies, demonstrating interdisciplinary ties, which is relevant in modern conditions of the educational process. The article discusses the organization of distance learning based on the principle of block-modular technology, taking into account the competence-based approach. The aim of the research is to describe the technology of distance learning based on the competence modules in a training course using an electronic educational environment. The study used the methods of analyzing available sources on the use of distance technologies in educational organizations and generalizing the pedagogical experience of using modern teaching methods. The results of the research consist in analyzing the organization of distance learning based on the creation of competence modules, organizational and pedagogical conditions for the effectiveness of the implementation of a competence-based training module in distance learning. The key conclusions: the technology of organizing distance learning based on the competence blocks, which provides interdisciplinary communication and practice-oriented learning, has been described. The materials of the research can be used as the basis for the development of training courses for the development of educational material and key competencies on the basis of practice-oriented tasks that ensure the successful development of the work program.
The current epidemiological situation requires new distance learning techniques, and modular design seems to be a good systematic approach to the formation of standards for distance learning. Modular approach makes it possible to provide students with knowledge and develop competencies in the current challenging social conditions. The authors analyzed the distance learning technologies used by various academic organizations during the pandemic, as well as some distance learning platforms for advanced training courses. The analysis showed that modular competence-based distance learning technologies are widely introduced in the domestic academic environment. Modular academic disciplines consist of interrelated modules and presuppose a large amount of programmed self-learning. The article also contains an analysis of particular distance learning techniques and introduces new various technologies of blended learning. The materials can be used to develop new distance learning and blended courses.
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