Phong-shaded 3D imagery does not provide geometric information of the same richness as human-drawn technical illustrations. A non-photorealistic lighting model is presented that attempts to narrow this gap. The model is based on practice in traditional technical illustration, where the lighting model uses both luminance and changes in hue to indicate surface orientation, reserving extreme lights and darks for edge lines and highlights. The lighting model allows shading to occur only in mid-tones so that edge lines and highlights remain visually prominent. In addition, we show how this lighting model is modified when portraying models of metal objects. These illustration methods give a clearer picture of shape, structure, and material composition than traditional computer graphics methods.
We present a methodology based on discrete volumetric harmonic functions to parameterize a volumetric model in a way that it can be used to fit a single trivariate B-spline to data so that simulation attributes can also be modeled. The resulting model representation is suitable for isogeometric analysis [Hughes T.J. 2005]. Input data consists of both a closed triangle mesh representing the exterior geometric shape of the object and interior triangle meshes that can represent material attributes or other interior features. The trivariate B-spline geometric and attribute representations are generated from the resulting parameterization, creating trivariate B-spline material property representations over the same parameterization in a way that is related to [Martin and Cohen 2001] but is suitable for application to a much larger family of shapes and attributes. The technique constructs a B-spline representation with guaranteed quality of approximation to the original data. Then we focus attention on a model of simulation interest, a femur, consisting of hard outer cortical bone and inner trabecular bone. The femur is a reasonably complex object to model with a single trivariate B-spline since the shape overhangs make it impossible to model by sweeping planar slices. The representation is used in an elastostatic isogeometric analysis, demonstrating its ability to suitably represent objects for isogeometric analysis.
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