Escape room games are a popular recreative activity that recently started gaining popularity as both a means for conducting research studies and a teaching and learning environment. This paper follows a group of 16- to 17-year-old students in an escape room while they encounter logical challenges in order to escape from the room in a limited amount of time. Their ability to work effectively as a team and complete activities quickly is a key element to success. In this setting, the aim was to examine in what ways this innovative environment might help students benefit in terms of social metacognition. The findings gave evidence that during collaborative problem-solving in an escape room, cognitive demands are distributed among the players. This makes metacognition visible, facilitates shared management thus improving individual cognition, facilitates reciprocal scaffolding, and enhances motivation.
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