This study explored the use of artificial neural networks in the estimation of runners' kinetics from lower body kinematics. Three supervised feed-forward artificial neural networks with one hidden layer each were modelled and assigned individually with the mapping of a single force component. Number of training epochs, batch size and dropout rate were treated as modelling hyper-parameters and their values were optimised with a grid search. A public data set of twenty-eight professional athletes containing running trails of different speeds (2.5 m/sec, 3.5 m/sec and 4.5 m/sec) was employed to train and validate the networks. Movements of the lower limbs were captured with twelve motion capture cameras and an instrumented dual-belt treadmill. The acceleration of the shanks was fed to the artificial neural networks and the estimated forces were compared to the kinetic recordings of the instrumented treadmill. Root mean square error was used to evaluate the performance of the models. Predictions were accompanied with low errors: 0.134 BW for the vertical, 0.041 BW for the anteroposterior and 0.042 BW for the mediolateral component of the force. Vertical and anteroposterior estimates were independent of running speed (p=0.233 and p=.058, respectively), while mediolateral results were significantly more accurate for low running speeds (p=0.010). The maximum force mean error between measured and estimated values was found during the vertical active peak (0.114 ± 0.088 BW). Findings indicate that artificial neural networks in conjunction with accelerometry may be used to compute three-dimensional ground reaction forces in running.INDEX TERMS Accelerometry, artificial neural networks, human biomechanics, motion analysis, kinematics, sports performance.
Chromotherapy rooms are comfortable spaces, used in places like special needs schools, where stimuli are carefully selected to cope with stress. However, these rooms are expensive and require a space that cannot be reutilized. In this article, we propose the use of virtual reality (VR) as an inexpensive and portable alternative to chromotherapy rooms for stress relief. We recreated a chromotherapy room stress relief program using a commercial head mounted display (HD). We assessed the stress level of two groups (test and control) through an EEG biomarker, the relative gamma, while they experienced a relaxation session. First, participants were stressed using the Montreal imaging stress task (MIST). Then, for relaxing, the control group utilized a chromotherapy room while the test group used virtual reality. We performed a hypothesis test to compare the self- perceived stress level at different stages of the experiment and it yielded no significant differences in reducing stress for both groups, during relaxing (p-value: 0.8379, α = 0.05) or any other block. Furthermore, according to participant surveys, the use of virtual reality was deemed immersive, comfortable and pleasant (3.9 out of 5). Our preliminary results validate our approach as an inexpensive and portable alternative to chromotherapy rooms for stress relief.
The latest studies in virtual reality (VR) have evidenced the potential of this technology to reproduce environments from multiple domains in an immersive way. For instance, in stress relief research, VR has been presented as a portable and inexpensive alternative to chromotherapy rooms, which require an adapted space and are expensive. In this work, we propose a portable and versatile alternative to the traditional chromotherapy color-loop treatment through four different 360-degree virtual experiences. A group of 23 healthy participants (mean age 22.65 ± 5.48) were conducted through a single-session experience divided into four phases while their electroencephalography (EEG) was recorded. First, they were stressed via the Montreal imaging stress task (MIST), and then relaxed using our VR proposal. We applied the Wilcoxon test to evaluate the relaxation effect in terms of the EEG relative gamma and self-perceived stress surveys. The results that we obtained validate the effectiveness of our 360-degree proposal to significantly reduce stress (p-value = 0.0001). Furthermore, the participants deemed our proposal comfortable and immersive (score above 3.5 out of 5). These results suggest that 360-degree VR experiences can mitigate stress, reduce costs, and bring stress relief assistance closer to the general public, like in workplaces or homes.
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