Boltzmann-Gibbs statistical mechanics is based on the entropy $S_{BG}=-k
\sum_{i=1}^W p_i \ln p_i$. It enables a successful thermal approach of
ubiquitous systems, such as those involving short-range interactions, markovian
processes, and, generally speaking, those systems whose dynamical occupancy of
phase space tends to be ergodic. For systems whose microscopic dynamics is more
complex, it is natural to expect that the dynamical occupancy of phase space
will have a less trivial structure, for example a (multi)fractal or
hierarchical geometry. The question naturally arises whether it is possible to
study such systems with concepts and methods similar to those of standard
statistical mechanics. The answer appears to be {\it yes} for ubiquitous
systems, but the concept of entropy needs to be adequately generalized. Some
classes of such systems can be satisfactorily approached with the entropy
$S_q=k\frac{1-\sum_{i=1}^W p_i^q}{q-1}$ (with $q \in \cal R$, and $S_1
=S_{BG}$). This theory is sometimes referred in the literature as {\it
nonextensive statistical mechanics}. We provide here a brief introduction to
the formalism, its dynamical foundations, and some illustrative applications.
In addition to these, we illustrate with a few examples the concept of {\it
stability} (or {\it experimental robustness}) introduced by B. Lesche in 1982
and recently revisited by S. Abe.Comment: Invited paper to appear in "Extensive and non-extensive entropy and
statistical mechanics", a topical issue of Continuum Mechanics and
Thermodynamics, edited by M. Sugiyama; 22 pages, including 4 EPS figure
We address a simple connection between results of Hamiltonian non-linear dynamical theory and thermostatistics. Using a properly defined dynamical temperature in low-dimensional symplectic maps, we display and characterize long-standing quasistationary states that eventually cross over to a Boltzmann-Gibbs-like regime. As time evolves, the geometrical properties (e.g., fractal dimension) of the phase space change sensibly, and the duration of the anomalous regime diverges with decreasing chaoticity. The scenario that emerges is consistent with the non-extensive statistical mechanics one. (C) 2003 Elsevier B.V. All rights reserved
We study a modified version of the naming game, a recently introduced model which describes how shared vocabulary can emerge spontaneously in a population without any central control. In particular, we introduce a mechanism that allows a continuous interchange with the external inventory of words. A playing strategy, influenced by the hierarchical structure that individuals' reputation defines in the community, is implemented. We analyze how these features influence the convergence times, the cognitive efforts of the agents, and the scaling behavior in memory and time.
We introduce a multi-agent model for exploring how selection of neighbours determines some aspects of order and cohesion in swarms. The model algorithm states that every agents' motion seeks for an optimal distance from the nearest topological neighbour encompassed in a limited attention field. Despite the great simplicity of the implementation, varying the amplitude of the attention landscape, swarms pass from cohesive and regular structures towards fragmented and irregular configurations. Interestingly, this movement rule is an ideal candidate for implementing the selfish herd hypothesis which explains aggregation of alarmed group of social animals.
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