This study aims to identify to what extent the use of technological tools facilitates self-regulated learning among pre-service students studying English. The methodology employed for this study was a survey design and a questionnaire was administered to 497 students studying at Zone 3. The results show that the most used strategies to self-regulate students' English language learning are related to the search of information, review and memorization, revision or review of notes and/or books, and self-assessment activities. Regarding the frequency of use of digital tools to self-regulate English language learning, 45% of the participants mentioned that they always use these tools. Furthermore, 63% of students considered that the use of technological tools facilitates self-regulated English language learning. It can be concluded that the importance of technological tools and their application in the academic context facilitates students' learning. It is also recommended to do more research in the area to explore the strengths that ICT tools must develop self-regulated learning.
This study was conducted to establish the effectiveness of the Gamification strategy in the vocabulary acquisition in the English language in the students of the first semester at Pedagogy of National and Foreign Languages Program at Universidad Técnica de Ambato. A descriptive and correlational methodology was used, and as a data collection technique, a pretest and posttest of knowledge were applied. 73 students participated in this research study (36 students were in the control group and 37 in the experimental group). The results of the pretest showed that most of the students had a limited vocabulary in the English Language. Therefore, the use of the Duolingo learning platform was proposed as a gamification strategy to improve the level of vocabulary that students demand. Finally, a posttest was applied, which showed that the students went from a basic to intermediate level, establishing the effectiveness of the proposed gamification strategy (Duolingo learning platform) in the acquisition of new vocabulary.
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