Today, industrial design education is faced with a new group of students who have met daily life technologies from a very early age. The transformations in educational environments are becoming more and more important for project-based and student-centered design education model. Understanding the needs and expectations of the changing student profile has become essential for design education, which puts new and original outputs as the main objective. Students' expectations of having a say in their own learning environments also provide an important opportunity for them to play an active role in the focus of this change. The aim of this study is to determine the design criteria of a new learning tool in line with the needs and expectations of the new generation industrial design students with a student-oriented approach. Participatory Design workshops were organized to expose expectations of the current learners about a new Design Brief in a digital and online medium. In this qualitative study conducted with participatory design method, gamification elements were used to increase students' motivation, interest, and participation. Design criteria for a new generation design brief have been introduced with participatory design method. All suggestions were found to indicate a more interactive structure depending on the variable and cyclical structure of the design.
This study aims to determine the basic elements relating to a tool to be used in Design Studio courses; one of which intertwined with daily life technologies through the usage of patterns and habits of a Design Brief. In order to address the main purpose of the study in a holistic approach, a mixed method research was used combining qualitative and quantitative methods. Data were collected through face-to-face interviews and online survey forms from Design Studio course instructors working in industrial design departments in Turkey. The study presents there is a need to reconstruct some components of the Design Brief in such a way to accompany the dynamic structure of the project process, there are problems related to the current medium, and the attitudes of the new generation students must be taken into consideration when designing a new medium for the Design Brief as a new learning tool.
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