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This paper presents the NAct (Nutrition & Activity) Ontology, designed to drive personalised nutritional and physical activity recommendations and effectively support healthy living, through a reasoning-based AI decision support system. NAct coalesces nutritional, medical, behavioural and lifestyle indicators with potential dietary and physical activity directives. The paper presents the first version of the ontology, including its co-design and engineering methodology, along with usage examples in supporting healthy nutritional and physical activity choices. Lastly, the plan for future improvements and extensions is discussed.
In next generation technology-enhanced learning environments, intelligent educational systems can benefit from tapping into multi-agent, adaptive, gamified learning experiences, which transform the traditional instructional paradigm from classroom-based learning to personalised learning in any setting, whether collective or individual. Such settings enable learning targeted to each individual's learning styles and needs, through the use of autonomous technological agents as actuators of the learning process. Learning components which will respond to the needs of such an educational framework should provide capabilities for adaptive, affective and interactive learning, automatic feedback and automatic assessment of the learners' behavioural state. A novel methodology is proposed to model such components, which focuses on the representation and management of learning objects (LOs) for any educational domain, any type of learner and learning style and any learning methodology, while fostering non-linearity in the educational process. This methodology is supported by a strategy for modelling and adapting re-usable learning objectives, coupled with an ontology that enables scalable and personalized decision-making over learning activities on autonomous devices, enabling dynamic modularisation of learning material during the learning process.
AI-based software applications for personalized nutrition have recently gained increasing attention to help users follow a healthy lifestyle. In this paper, we present a knowledge-based recommendation framework that exploits an explicit dataset of expert-validated meals to offer highly accurate diet plans spanning across ten user groups of both healthy subjects and participants with health conditions. The proposed advisor is built on a novel architecture that includes (a) a qualitative layer for verifying ingredient appropriateness, and (b) a quantitative layer for synthesizing meal plans. The first layer is implemented as an expert system for fuzzy inference relying on an ontology of rules acquired by experts in Nutrition, while the second layer as an optimization method for generating daily meal plans based on target nutrient values and ranges. The system’s effectiveness is evaluated through extensive experiments for establishing meal and meal plan appropriateness, meal variety, as well as system capacity for recommending meal plans. Evaluations involved synthetic data, including the generation of 3000 virtual user profiles and their weekly meal plans. Results reveal a high precision and recall for recommending appropriate ingredients in most user categories, while the meal plan generator achieved a total recommendation accuracy of 92% for all nutrient recommendations.
The ubiquitous nature of smartphone ownership, its broad application and usage, along with its interactive delivery of timely feedback are appealing for health-related behavior change interventions via mobile apps. However, users' perspectives about such apps are vital in better bridging the gap between their design intention and effective practical usage. In this vein, a modified technology acceptance model (mTAM) is proposed here, to explain the relationship between users' perspectives when using an AI-based smartphone app for personalized nutrition and healthy living, namely, PROTEIN, and the mTAM constructs toward behavior change in their nutrition and physical activity habits. In particular, online survey data from 85 users of the PROTEIN app within a period of 2 months were subjected to confirmatory factor analysis (CFA) and regression analysis (RA) to reveal the relationship of the mTAM constructs, i.e., perceived usefulness (PU), perceived ease of use (PEoU), perceived novelty (PN), perceived personalization (PP), usage attitude (UA), and usage intention (UI) with the users' behavior change (BC), as expressed via the acceptance/rejection of six related hypotheses (H1–H6), respectively. The resulted CFA-related parameters, i.e., factor loading (FL) with the related p-value, average variance extracted (AVE), and composite reliability (CR), along with the RA results, have shown that all hypotheses H1–H6 can be accepted (p < 0.001). In particular, it was found that, in all cases, FL > 0.5, CR > 0.7, AVE > 0.5, indicating that the items/constructs within the mTAM framework have good convergent validity. Moreover, the adjusted coefficient of determination (R2) was found within the range of 0.224–0.732, justifying the positive effect of PU, PEoU, PN, and PP on the UA, that in turn positively affects the UI, leading to the BC. Additionally, using a hierarchical RA, a significant change in the prediction of BC from UA when the UI is used as a mediating variable was identified. The explored mTAM framework provides the means for explaining the role of each construct in the functionality of the PROTEIN app as a supportive tool for the users to improve their healthy living by adopting behavior change in their dietary and physical activity habits. The findings herein offer insights and references for formulating new strategies and policies to improve the collaboration among app designers, developers, behavior scientists, nutritionists, physical activity/exercise physiology experts, and marketing experts for app design/development toward behavior change.
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