To quantify the excellence of multimedia quality, subjective evaluation experiments are conducted. In these experiments, the tradition of quantitative assessment is the most dominating, but it disregards the understanding of participants' interpretations, descriptions, and the evaluation criteria of quality. The goal of this paper is to present a new multimedia quality evaluation method called Open Profiling of Quality (OPQ) as a tool for building a deeper understanding on subjective quality. OPQ is a mixed method combining a conventional quantitative psychoperceptual evaluation and qualitative descriptive quality evaluation based on the individual's own vocabulary. OPQ is targeted for naïve participants applicable to experiments with heterogeneous and multimodal stimulus material. The paper presents the theoretical basis of the development of OPQ and overviews the methods for audiovisual quality research. We present three extensive quality evaluation studies where OPQ has been used with 120 participants. Finally, we conclude further recommendations of use of the method in quality evaluation research.
This paper provides an overview of technologies to deliver 3-D media to next-generation mobile devices; the importance of efficient and robust transmission over error-prone channels is stressed.
Perceptual quality evaluation experiments are used to assess the excellence of multimedia quality. However, these studies disregard qualitative experiential descriptions, interpretations, and impressions of quality. The goal of this paper is to identify general descriptive characteristics of experienced quality of 3D video on mobile devices. We conducted five studies in which descriptive data was collected after the psychoperceptual quality evaluation experiment. Qualitative semi-structured interviews and written attribute description tasks were conducted with over 90 naïve participants. The experiments contained an extensive and heterogeneous set of produced quality by varying content, level of depth, compression and transmission parameters, and audio and display factors for 3D. The results showed that quality of experience is constructed from four main components, 1) visual quality, 2) viewing experience, 3) content, and 4) quality of other modalities and their interactions.
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