In moving object environments it is infeasible for the database tracking the movement of objects to store the exact locations of objects at all times. Typically the location of an object is known with certainty only at the time of the update. The uncertainty in its location increases until the next update. In this environment, it is possible for queries to produce incorrect results based upon old data. However, if the degree of uncertainty is controlled, then the error of the answers to certain queries can be reduced. More generally, query answers can be augmented with probabilistic estimates of the validity of the answer. In this paper we study the execution of such probabilistic nearest-neighbor queries. The imprecision in answers to the queries is an inherent property of these applications due to uncertainty in the data, unlike the techniques for approximate nearestneighbor processing that trade accuracy for performance.
AbstractÐMoving object environments are characterized by large numbers of moving objects and numerous concurrent continuous queries over these objects. Efficient evaluation of these queries in response to the movement of the objects is critical for supporting acceptable response times. In such environments, the traditional approach of building an index on the objects (data) suffers from the need for frequent updates and thereby results in poor performance. In fact, a brute force, no-index strategy yields better performance in many cases. Neither the traditional approach nor the brute force strategy achieve reasonable query processing times. This paper develops novel techniques for the efficient and scalable evaluation of multiple continuous queries on moving objects. Our solution leverages two complimentary techniques: Query Indexing and Velocity Constrained Indexing (VCI). Query Indexing relies on 1) incremental evaluation, 2) reversing the role of queries and data, and 3) exploiting the relative locations of objects and queries. VCI takes advantage of the maximum possible speed of objects in order to delay the expensive operation of updating an index to reflect the movement of objects. In contrast to an earlier technique [29] that requires exact knowledge about the movement of the objects, VCI does not rely on such information. While Query Indexing outperforms VCI, it does not efficiently handle the arrival of new queries. Velocity constrained indexing, on the other hand, is unaffected by changes in queries. We demonstrate that a combination of Query Indexing and Velocity Constrained Indexing enables the scalable execution of insertion and deletion of queries in addition to processing ongoing queries. We also develop several optimizations and present a detailed experimental evaluation of our techniques. The experimental results show that the proposed schemes outperform the traditional approaches by almost two orders of magnitude.
In moving object environments it is infeasible for the database tracking the movement of objects to store the exact locations of objects at all times. Typically the location of an object is known with certainty only at the time of the update. The uncertainty in its location increases until the next update. In this environment, it is possible for queries to produce incorrect results based upon old data. However, if the degree of uncertainty is controlled, then the error of the answers to certain queries can be reduced. More generally, query answers can be augmented with probabilistic estimates of the validity of the answer. In this paper we study the execution of such probabilistic nearest-neighbor queries. The imprecision in answers to the queries is an inherent property of these applications due to uncertainty in the data, unlike the techniques for approximate nearestneighbor processing that trade accuracy for performance.
In this article, we address the problem of reference disambiguation. Specifically, we consider a situation where entities in the database are referred to using descriptions (e.g., a set of instantiated attributes). The objective of reference disambiguation is to identify the unique entity to which each description corresponds. The key difference between the approach we propose (called RELDC) and the traditional techniques is that RELDC analyzes not only object features but also inter-object relationships to improve the disambiguation quality. Our extensive experiments over two real data sets and over synthetic datasets show that analysis of relationships significantly improves quality of the result.
In this paper we evaluate several in-memory algorithms for efficient and scalable processing of continuous range queries over collections of moving objects. Constant updates to the index are avoided by query indexing. No constraints are imposed on the speed or path of moving objects or fraction of objects that move at any moment in time. We present a detailed analysis of a grid approach which shows the best results for both skewed and uniform data. A sorting based optimization is developed for significantly improving the cache hit-rate. Experimental evaluation establishes that indexing queries using the grid index yields orders of magnitude better performance than other index structures such as R*-trees.
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