A common variant of caricature relies on exaggerating characteristics of a shape that differs from a reference template, usually the distinctive traits of a human portrait. This work introduces a caricature tool that interactively emphasizes the differences between two three-dimensional meshes. They are represented in the manifold harmonic basis of the shape to be caricatured, providing intrinsic controls on the deformation and its scales. It further provides a smooth localization scheme for the deformation. This lets the user edit the caricature part by part, combining different settings and models of exaggeration, all expressed in terms of harmonic filter. This formulation also allows for interactivity, rendering the resulting 3d shape in real time.
Abstract. We present a new algorithm to compute a geodesic path over a triangulated surface. Based in Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, we are able to generate an iterative process to obtain a good discrete geodesic approximation. It can handle convex and non-convex surfaces as well.
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