This paper introduces a hidden topic-based framework for processing short and sparse documents (e.g., search result snippets, product descriptions, book/movie summaries, and advertising messages) on the Web. The framework focuses on solving two main challenges posed by these kinds of documents: 1) data sparseness and 2) synonyms/homonyms. The former leads to the lack of shared words and contexts among documents while the latter are big linguistic obstacles in natural language processing (NLP) and information retrieval (IR). The underlying idea of the framework is that common hidden topics discovered from large external data sets (universal data sets), when included, can make short documents less sparse and more topic-oriented. Furthermore, hidden topics from universal data sets help handle unseen data better. The proposed framework can also be applied for different natural languages and data domains. We carefully evaluated the framework by carrying out two experiments for two important online applications (Web search result classification and matching/ranking for contextual advertising) with large-scale universal data sets and we achieved significant results.
This paper describes the Trento Universal Human Object Interaction dataset, TUHOI, which is dedicated to human object interactions in images. 1 Recognizing human actions is an important yet challenging task. Most available datasets in this field are limited in numbers of actions and objects. A large dataset with various actions and human object interactions is needed for training and evaluating complicated and robust human action recognition systems, especially systems that combine knowledge learned from language and vision. We introduce an image collection with more than two thousand actions which have been annotated through crowdsourcing. We review publicly available datasets, describe the annotation process of our image collection and some statistics of this dataset. Finally, experimental results on the dataset including human action recognition based on objects and an analysis of the relation between human-object positions in images and prepositions in language are presented.
Social scientists and journalists nowadays have to deal with an increasingly large amount of data. It usually requires expensive searching and annotation effort to find insight in a sea of information. Our goal is to build a discourse analysis system which can be applied to large text collections. This system can help social scientists and journalists to analyze data and validate their research theories by providing them with tailored machine learning methods to alleviate the annotation effort and exploratory facilities and visualization tools. We report initial experimental results in a case study related to discourse analysis in political debates.
This paper describes two models that employ word frequency embeddings to deal with the problem of readability assessment in multiple languages. The task is to determine the difficulty level of a given document, i.e., how hard it is for a reader to fully comprehend the text. The proposed models show how frequency information can be integrated to improve the readability assessment. The experimental results testing on both English and Chinese datasets show that the proposed models improve the results notably when comparing to those using only traditional word embeddings.
The accuracy of an online shopping system via voice commands is particularly important and may have a great impact on customer trust. This paper focuses on the problem of detecting if an utterance contains actual and purchasable products, thus referring to a shopping-related intent in a typical Spoken Language Understanding architecture consisting of an intent classifier and a slot detector. Searching through billions of products to check if a detected slot is a purchasable item is prohibitively expensive. To overcome this problem, we present a framework that (1) uses a retrieval module that returns the most relevant products with respect to the detected slot, and (2) combines it with a twin network that decides if the detected slot is indeed a purchasable item or not. Through various experiments, we show that this architecture outperforms a typical slot detector approach, with a gain of +81% in accuracy and +41% in F1 score.
Communication is a dynamic process through which interlocutors adapt to each other. In the development of conversational agents, this core aspect has been put aside for several years since the main challenge was to obtain conversational neural models able to produce utterances and dialogues that at least at the surface level are human-like. Now that this milestone has been achieved, the importance of paying attention to the dynamic and adaptive interactive aspects of language has been advocated in several position papers. In this paper, we focus on how a Speaker adapts to an interlocutor with different background knowledge. Our models undergo a pre-training phase, through which they acquire grounded knowledge by learning to describe an image, and an adaptive phase through which a Speaker and a Listener play a repeated reference game. Using a similar setting, previous studies focus on how conversational models create new conventions; we are interested, instead, in studying whether the Speaker learns from the Listener's mistakes to adapt to his background knowledge. We evaluate models based on Rational Speech Act (RSA), a likelihood loss, and a combination of the two. We show that RSA could indeed work as a backbone to drive the Speaker toward the Listener: in the combined model, apart from the improved Listener's accuracy, the language generated by the Speaker features the changes that signal adaptation to the Listener's background knowledge. Specifically, captions to unknown object categories contain more adjectives and less direct reference to the unknown objects.
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