This document discusses the Japanese context of Society 5.0. Based on a society-centered approach, Society 5.0 seeks to take advantage of technological advances to finally solve the problems that currently threaten Japan, such as aging, birth rates and lack of competitiveness, among others. Additionally, another objective is to contribute to the progress of the country and develop the foundations for a better world, in which no individual can be excluded from the technological advances of our current society, to achieve this goal, the Sustainable Development Goals (SDG) have been developed. SDGs seek to assess the methods of use of modern technology and thus find the best strategies and tools to use it in a way that guarantees sustainability within the framework of a new society that demands constant renovations.
It is possible to guide skin construction from the creature's inner anatomy. This paper introduces a method where is provided the system with bones, a set of muscles and a set of subsidiary organs in order to generate the mesh of the skin. The method generates a set of feature points from the inner anatomy. Then, it projects the feature points on a mirror plane which cuts the creature in the middle. Once in the plane, triangulate and reflect the points and adjust the skin's mesh inflating it and deflating it until all skin vertices are within some threshold of the underlying anatomy. Finally, fur is generated with offsets calculated from the skin's mesh. Feature point generation and automatic mesh generation strongly rely on the anatomical knowledge provided to the algorithm. However, it eliminates the need of a preexisting skin mesh. The resulting mesh is consistent with the underlying anatomy. ResumenEs posible generar la malla de la piel a partir de la anatomía interna. Este artículo presenta un método que recibe huesos, un conjunto de músculos y un conjunto de órganos complementarios para generar la piel. El método inicia en el fondo de la anatomía y genera una serie de puntos clave que luego proyecta en un plano espejo que corta la criatura por la mitad. Una vez en el plano, los puntos son triangulados y reflejados. Posteriormente, la malla de la piel es ajustada expandiéndola y contrayéndola hasta que está a una distancia predeterminada de la anatomía. Finalmente, el pelo es generado con desplazamientos a partir de malla de la piel. El método depende del conocimiento anatómico para generar los puntos clave, pero elimina la necesidad de una malla de piel preexistente. La malla creada es anatómicamente consistente con la anatomía de la criatura.
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