High patient census, limited numbers of full time staff, inadequate cohorting attempts because of staffing constraints and crowding in the IMCN were thought to be contributors to this outbreak. Institution of basic barrier precautions and temporary closure of the unit were effective in preventing further spread of the outbreak.
The work of collection development in academic video game collections is at a crucial point of transformation-gaming librarians are ready to expand beyond console games collected in disc and cartridge format to the world of Internet games. At the same time, forms and genres of video games such as serious and independent games are increasingly important to university instruction and curricula, and the move to online gaming allows university and college libraries to give campus communities access to them. This essay reviews the most significant LIS literature on academic gaming collections and identifies new directions in gaming collection development. The authors then presents specific resources and strategies they relied upon in their recent initiative to transform gaming collection development policies at the University of North Texas, a large, public, research university. Establishing a five-year plan to create a cutting-edge video game collection, the authors concentrated especially on adding new types of games to the collection, working through the logistics of providing online access, and providing opportunities for research and student learning within the university library through the creation of a gaming lab. The essay outlines in concrete terms the next steps academic gaming librarians can take to ensure the continuing relevance of their collections to campus communities, exploring how innovations in collection development can shape the future of this rapidly-transforming field.
As mass media and entertainment industries continue to undergo rapid change to keep ahead of trends and consumer demands, libraries must evolve and change along with them to manage these collections. This article will include a look at the UNT Media Library's earlier predictions about their video game and console collection; how practices have changed and will continue to change to support the next ten years of growth; the evolution of outreach to support the growing interest in video games; and the transformation of space to support games on a large university campus.
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