This article reports on a descriptive study of youth identity as developing through ''trajectories of identification'' in a science outreach apprenticeship program designed to transition urban African American youth to professional work and career aspirations. A sociocultural framework of identity development is utilized, incorporating the notions of prolepsis, negotiated identity positioning, taking on roles of agency and purpose, and working in a borderland that hybridizes culture. Interpretive case studies focusing on such trajectories of identification were conducted in a program combining an out-of-school science and engineering learning environment with an outreach workplace for high school aged youth. The cases show the promise and pitfalls of the program's attempts to position the youth along positive trajectories.
The current literature on palliative care in the emergency department indicates the prominent need for emergency nurses and palliative care clinicians to better understand their respective roles and responsibilities to improve palliative care for ED patients. This article contributes a program template, process and educational and support resources for emergency nurses focused on improving palliative care in the emergency department during the coronavirus disease pandemic. Key implications for emergency nursing practice found in this article are the potential to tailor, replicate, and test our program to improve palliative care in other ED settings.
Many online courses fail to promote the active construction of student knowledge or camaraderie among student peers. Accordingly, online course designers and instructors are challenged to promote purposeful peer student dialogue and establish a sense of belonging where all learners perceive themselves as stakeholders in the course community. Online role playing is not a common activity, and electronically networked jigsaw role plays appear to be rarer still. In this article, we describe the transition of a face-to-face jigsaw role-play exercise to a primarily asynchronous graduate-level online course in education. Data collected from various sources suggest that students enjoyed online role play and valued it as a learning experience. We conclude with reflections, lessons learned, and future plans as we continue to explore the challenges and benefits of online role-play in graduate level online courses that serve adult professionals.
In large-scale socio-technical systems such as military command and control, operators must work with complex and dynamic information from many diverse sources. For this project, we used the Cognitive Work Analysis and Ecological Interface Design frameworks to design a virtual workspace for the USAF work domain of Special Assignment Airlift Mission planning. Based on information made available through the analysis, we developed a workspace prototype in which multiple View-Ports house distinct functional requirements and in which options are made available to link various View-Port functionalities in the mission planning process. In this paper we illustrate how we bridged the gap between analysis and design by developing a link from the analytic products of our Cognitive Work Analysis to the design of the ecological workspace.
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