Abstract. In the framework of distributed object systems, this paper presents the concepts and an implementation of an overlapping mechanism between communication and computation. This mechanism allows to decrease the execution time of a remote method invocation with parameters of large size. Its implementation and related experiments in the C++// language running on top of Globus and Nexus are described.
Abstract. The C++// language (pronounced C++ parallel) was designed and implemented with the aim of importing reusability into parallel and concurrent programming, in the framework of a mimd model. From a reduced set of rather simple primitives, comprehensive and versatile libraries are defined. In the absence of any syntactical extension, the C++// user writes standard C++ code. The libraries are themselves extensible by the final users, making C++// an open system. Two specific techniques to improve performances of a distributed object language such as C++// are then presented: Sharedon-Read and Overlapping of Communication and Computation. The appliance of those techniques is guided by the programmer at a very high-level of abstraction, so the additional work to yield those good performance improvements is kept to the minimum.Mathematics Subject Classification. 68N15, 68N19.
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