This paper presents a novel structured knowledge representation called the functional object-oriented network (FOON) to model the connectivity of the functional-related objects and their motions in manipulation tasks. The graphical model FOON is learned by observing object state change and human manipulations with the objects. Using a well-trained FOON, robots can decipher a task goal, seek the correct objects at the desired states on which to operate, and generate a sequence of proper manipulation motions. The paper describes FOON's structure and an approach to form a universal FOON with extracted knowledge from online instructional videos. A graph retrieval approach is presented to generate manipulation motion sequences from the FOON to achieve a desired goal, demonstrating the flexibility of FOON in creating a novel and adaptive means of solving a problem using knowledge gathered from multiple sources. The results are demonstrated in a simulated environment to illustrate the motion sequences generated from the FOON to carry out the desired tasks.
We build upon the functional object-oriented network (FOON), a structured knowledge representation which is constructed from observations of human activities and manipulations. A FOON can be used for representing object-motion affordances. Knowledge retrieval through graph search allows us to obtain novel manipulation sequences using knowledge spanning across many video sources, hence the novelty in our approach. However, we are limited to the sources collected. To further improve the performance of knowledge retrieval as a follow up to our previous work, we discuss generalizing knowledge to be applied to objects which are similar to what we have in FOON without manually annotating new sources of knowledge. We discuss two means of generalization: 1) expanding our network through the use of object similarity to create new functional units from those we already have, and 2) compressing the functional units by object categories rather than specific objects. We discuss experiments which compare the performance of our knowledge retrieval algorithm with both expansion and compression by categories.
Video understanding is one of the most challenging topics in computer vision. In this paper, a four-stage video understanding pipeline is presented to simultaneously recognize all atomic actions and the single on-going activity in a video. This pipeline uses objects and motions from the video and a graphbased knowledge representation network as prior reference. Two deep networks are trained to identify objects and motions in each video sequence associated with an action. Low Level image features are then used to identify objects of interest in that video sequence. Confidence scores are assigned to objects of interest based on their involvement in the action and to motion classes based on results from a deep neural network that classifies the on-going action in video into motion classes. Confidence scores are computed for each candidate functional unit associated with an action using a knowledge representation network, object confidences, and motion confidences. Each action is therefore associated with a functional unit and the sequence of actions is further evaluated to identify the single on-going activity in the video. The knowledge representation used in the pipeline is called the functional object-oriented network which is a graph-based network useful for encoding knowledge about manipulation tasks. Experiments are performed on a dataset of cooking videos to test the proposed algorithm with action inference and activity classification. Experiments show that using functional object oriented network improves video understanding significantly.
This paper introduces a taxonomy of manipulations as seen especially in cooking for 1) grouping manipulations from the robotics point of view, 2) consolidating aliases and removing ambiguity for motion types, and 3) provide a path to transferring learned manipulations to new unlearned manipulations. Using instructional videos as a reference, we selected a list of common manipulation motions seen in cooking activities grouped into similar motions based on several trajectory and contact attributes. Manipulation codes are then developed based on the taxonomy attributes to represent the manipulation motions. The manipulation taxonomy is then used for comparing motion data in the Daily Interactive Manipulation (DIM) data set to reveal their motion similarities.
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