Group communication can benefit from IP multicast to achieve scalable exchange of messages. However, there is a challenge of effectively controlling access to the transmitted data. IP multicast by itself does not provide any mechanisms for preventing nongroup members to have access to the group communication. Although encryption can be used to protect messages exchanged among group members, distributing the cryptographic keys becomes an issue. Researchers have proposed several different approaches to group key management. These approaches can be divided into three main classes: centralized group key management protocols, decentralized architectures and distributed key management protocols. The three classes are described here and an insight given to their features and goals. The area of group key management is then surveyed and proposed solutions are classified according to those characteristics.
Bloom filters provide space-efficient storage of sets at the cost of a probability of false positives on membership queries. The size of the filter must be defined a priori based on the number of elements to store and the desired false positive probability, being impossible to store extra elements without increasing the false positive probability. This leads typically to a conservative assumption regarding maximum set size, possibly by orders of magnitude, and a consequent space waste. This paper proposes Scalable Bloom Filters, a variant of Bloom filters that can adapt dynamically to the number of elements stored, while assuring a maximum false positive probability.
Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming Multi-Access Edge Computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as Quality of Experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely: rational vs. evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse trade-offs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios.
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