The paper presents a system for automatic, geo-registered, real-time 3D reconstruction from video of urban scenes. The system collects video streams, as well as GPS and inertia measurements in order to place the reconstructed models in geo-registered coordinates. It is designed using current state of the art real-time modules for all processing steps. It employs commodity graphics hardware and standard CPU's to achieve real-time performance. We present the main considerations in designing the system and the steps of the processing pipeline. Our system extends existing algorithms to meet the robustness and variability necessary to operate out of the lab. To account for the large dynamic range of outdoor videos the processing pipeline estimates global camera gain changes in the feature tracking stage and efficiently compensates for these in stereo estimation without impacting the real-time performance. The required accuracy for many applications is achieved with a twostep stereo reconstruction process exploiting the redundancy across frames. We show results on real video sequences comprising hundreds of thousands of frames.
Abstract. This paper introduces an approach for dense 3D reconstruction from unregistered Internet-scale photo collections with about 3 million images within the span of a day on a single PC ("cloudless"). Our method advances image clustering, stereo, stereo fusion and structure from motion to achieve high computational performance. We leverage geometric and appearance constraints to obtain a highly parallel implementation on modern graphics processors and multi-core architectures. This leads to two orders of magnitude higher performance on an order of magnitude larger dataset than competing state-of-the-art approaches.
De partm e n t o f C o m pute r S c ie n c e 2 C e n te r fo r V is ualiz atio n an d V irtual E n v iro n m e n ts U n iv e rs ity o f N o rth C aro lin a U n iv e rs ity o f K e n tuc k y C h ape l H ill, U S A L e x in g to n , U S A A b stractRecent research has focused on systems for obtaining automatic 3 D reconstructions of urban env ironments from v ideo acq uired at street lev el. T hese systems record enormous amounts of v ideo; therefore a k ey comp onent is a stereo matcher w hich can p rocess this data at sp eeds comp arable to the recording frame rate. F urthermore, urban env ironments are uniq ue in that they ex hibit mostly p lanar surfaces. T hese surfaces, w hich are often imaged at obliq ue angles, p ose a challenge for many w indow -based stereo matchers w hich suffer in the p resence of slanted surfaces. W e p resent a multi-v iew p lane-sw eep -based stereo algorithm w hich correctly handles slanted surfaces and runs in real-time using the grap hics p rocessing unit (G P U ). O ur algorithm consists of (1 ) identifying the scene's p rincip le p lane orientations, (2 ) estimating dep th by p erforming a p lane-sw eep for each direction, (3 ) combining the results of each sw eep . T he latter can op tionally be p erformed using grap h cuts. A dditionally, by incorp orating p riors on the locations of p lanes in the scene, w e can increase the q uality of the reconstruction and reduce comp utation time, esp ecially for uniform tex tureless surfaces. W e demonstrate our algorithm on a v ariety of scenes and show the imp rov ed accuracy obtained by accounting for slanted surfaces. . I ntrod uctionR e c o n s truc tio n s o f b uild in g s in 3 D fro m ae rial o r s ate llite im ag e ry h as lo n g b e e n a to pic o f re s e arc h in c o m pute r v is io n an d ph o to g ram m e try . T h e s uc c e s s o f s uc h re s e arc h c an b e s e e n in applic atio n s s uc h as Go o g le E arth an d M ic ro s o ft V irtual E arth , w h ic h n o w o ffe r 3 D v is ualiz atio n s o f s e v e ral c itie s . H o w e v e r, s uc h v is ualiz atio n s lac k g ro un dle v e l re alis m , d ue m o s tly to th e po in t o f v ie w o f th e imag e ry . A d iffe re n t appro ac h is to g e n e rate v is ualiz atio n s in th e fo rm o f pan o ram as [16,12 ] w h ic h re q uire le s s d ata to b e c o n s truc te d b ut als o lim it th e us e r's ab ility to fre e ly n avig ate th e e n v iro n m e n t. R e c e n t re s e arc h h as fo c us e d o n s y ste m s fo r o b tain in g auto m atic 3 D re c o n s truc tio n s o f urb an e n v iro n m e n ts fro m v id e o ac q uire d at s tre e t le v e l [15, 13 , 6].U rb an e n v iro n m e n ts are un iq ue in th at th e y e x h ib it m o s tly plan ar s urfac e s . A ty pic al im ag e , fo r e x am ple , m ay c o n tain a g ro un d plan e , an d m ultiple fac ad e plan e s in te rs e c tin g at rig h t an g le s . M an y s y s te m s aim to re c o n s truc t s uc h im ag e ry us in g s pars e te c h n iq ue s , w h ic h e x am in e po in t o r lin e c o rre s po n d e ...
The paper introduces a data collection system and a processing pipeline for automatic geo-registered 3D reconstruction of urban scenes from video. The system collects multiple video streams, as well as GPS and INS measurements in order to place the reconstructed models in georegistered coordinates. Besides high quality in terms of both geometry and appearance, we aim at real-time performance. Even though our processing pipeline is currently far from being real-time, we select techniques and we design processing modules that can achieve fast performance on multiple CPUs and GPUs aiming at real-time performance in the near future. We present the main considerations in designing the system and the steps of the processing pipeline. We show results on real video sequences captured by our system.
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