The Educate Utilizing CubeSat Experience (EdUCE) program was developed to cultivate practical hands-on K-20 Science, Technology, Engineering, and Mathematics (STEM) experiences via space systems engineering. Recently, the inclusion of the Arts (resulting in STEAM) has become a complementary effort to engage students in STEM activities and to motivate innovation in Systems Engineering curriculum and broaden the participation of K-20 students and educators worldwide. This paper discusses how the EdUCE program utilizes systematic approaches to implement its hands-on experiences to K-20 participants. These learning experiences were derived from a CubeSat project at the University of Florida. Original efforts to educate CubeSat concepts were through outreach activities such as designing and building a representative CubeSat class satellite with specific mission applications at engineering fairs and communication activities through the use of amateur radio equipment similar to tracking and commanding of satellites. In addition, this paper presents how the systems engineering processes are applied in the educational domain. Furthermore, the EdUCE experiences and derived content are delivered through a state-of-the-art digital platform.
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