In advanced service oriented systems, complex applications, described as abstract business processes, can be executed by invoking a number of available Web services. End users can specify different preferences and constraints and service selection can be performed dynamically identifying the best set of services available at runtime. In this paper, we introduce a new modeling approach to the Web service selection problem that is particularly effective for large processes and when QoS constraints are severe. In the model, the Web service selection problem is formalized as a mixed integer linear programming problem, loops peeling is adopted in the optimization, and constraints posed by stateful Web services are considered. Moreover, negotiation techniques are exploited to identify a feasible solution of the problem, if one does not exist. Experimental results compare our method with other solutions proposed in the literature and demonstrate the effectiveness of our approach toward the identification of an optimal solution to the QoS constrained Web service selection problem
Cloud computing is an emerging paradigm which allows the on-demand delivering of software, hardware, and data as services. As cloud-based services are more numerous and dynamic, the development of efficient service provisioning policies become increasingly challenging. Game theoretic approaches have shown to gain a thorough analytical understanding of the service provisioning problem.In this paper we take the perspective of Software as a Service (SaaS) providers which host their applications at an Infrastructure as a Service (IaaS) provider. Each SaaS needs to comply with quality of service requirements, specified in Service Level Agreement (SLA) contracts with the end-users, which determine the revenues and penalties on the basis of the achieved performance level. SaaS providers want to maximize their revenues from SLAs, while minimizing the cost of use of resources supplied by the IaaS provider. Moreover, SaaS providers compete and bid for the use of infrastructural resources. On the other hand, the IaaS wants to maximize the revenues obtained providing virtualized resources. In this paper we model the service provisioning problem as a Generalized Nash game, and we propose an efficient algorithm for the run time management and allocation of IaaS resources to competing SaaSs.
Cloud computing is emerging as a major trend in the ICT industry. While most of the attention of the research community is focused on considering the perspective of the Cloud providers, offering mechanisms to support scaling of resources and interoperability and federation between Clouds, the perspective of developers and operators willing to choose the Cloud without being strictly bound to a specific solution is mostly neglected. We argue that Model-Driven Development can be helpful in this context as it would allow developers to design software systems in a cloud-agnostic way and to be supported by model transformation techniques into the process of instantiating the system into specific, possibly, multiple Clouds. The MODA-CLOUDS (MOdel-Driven Approach for the design and execution of applications on multiple Clouds) approach we present here is based on these principles and aims at supporting system developers and operators in exploiting multiple Clouds for the same system and in migrating (part of) their systems from Cloud to Cloud as needed. MODACLOUDS offers a qualitydriven design, development and operation method and features a Decision Support System to enable risk analysis for the selection of Cloud providers and for the evaluation of the Cloud adoption impact on internal business processes. Furthermore, MODACLOUDS offers a run-time environment for observing the system under execution and for enabling a feedback loop with the design environment. This allows system developers to react to performance fluctuations and to redeploy applications on different Clouds on the long term.
Recent years have seen the massive migration of enterprise applications to the cloud. One of the challenges posed by cloud applications is Quality-of-Service (QoS) management, which is the problem of allocating resources to the application to guarantee a service level along dimensions such as performance, availability and reliability. This paper aims at supporting research in this area by providing a survey of the state of the art of QoS modeling approaches suitable for cloud systems. We also review and classify their early application to some decision-making problems arising in cloud QoS management.
Recently, the evolution and widespread adoption of virtualization, SOA, autonomic, and utility computing have converged letting a new paradigm to emerge: Cloud computing. Currently the Cloud offer is becoming wider and wider, since all the major IT Companies and Service providers have started providing solutions. As Cloud-based services are more numerous and dynamic, the development of efficient service provisioning policies becomes increasingly challenging. In this paper we take the perspective of SaaS providers which host their applications at an IaaS. Each SaaS needs to comply with QoS requirements, specified in SLA contracts with the end-users, which determine the revenues and penalties on the basis of the achieved performance level. SaaS providers want to maximize their revenues from SLAs, while competing and bidding for the use of infrastructural resources. In this paper we model the service provisioning problem as a generalized Nash game and we show the existence of equilibria for such game. Moreover, we propose two solution methods based on the best-reply dynamics and we prove their convergence in a finite number of iterations to a generalized Nash equilibrium. We demonstrate the effectiveness of our approach by simulation and performing tests on a real prototype environment deployed on Amazon EC2
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