Dynamics of social systems. PACS. 89.75.-k -Complex systems. PACS. 05.70.Ln -Nonequilibrium and irreversible thermodynamics.Abstract. -We investigate how the topology of small-world networks affects the dynamics of the voter model for opinion formation. We show that, contrary to what occurs on regular topologies with local interactions, the voter model on small-world networks does not display the emergence of complete order in the thermodynamic limit. The system settles in a stationary state with coexisting opinions whose lifetime diverges with the system size. Hence the nontrivial connectivity pattern leads to the counterintuitive conclusion that long-range connections inhibit the ordering process. However, for networks of finite size, for which full uniformity is reached, the ordering process takes a time shorter than on a regular lattice of the same size.
The evolutionary dynamics of the Public Goods game addresses the emergence of cooperation within groups of individuals. However, the Public Goods game on large populations of interconnected individuals has been usually modeled without any knowledge about their group structure. In this paper, by focusing on collaboration networks, we show that it is possible to include the mesoscopic information about the structure of the real groups by means of a bipartite graph. We compare the results with the projected (coauthor) and the original bipartite graphs and show that cooperation is enhanced by the mesoscopic structure contained. We conclude by analyzing the influence of the size of the groups in the evolutionary success of cooperation.Evolutionary game dynamics on graphs has become a hot topic of research during the last years. The attention has been mainly focused on 2-players games, such as the Prisoner's Dilemma game, since the pairwise interactions can be easily implemented on top of networked substrates. However, for m-players game, such as the Public Goods game, the microscopic description about the pairwise interactions contained in the network is not enough, since m-players game are intrinsically defined at the mesoscopic network level. This mesoscopic level describes how individuals engage into groups where the Public Goods games are played. However, the actual group structure of networks has not been considered in the literature, being automatically substituted by a fictitious one. In this work, we study the emergence of cooperation in collaboration networks, by incorporating the real group structure to the evolutionary dynamics of the Public Goods game. Our results are compared with those obtained when the mesoscopic structure is ignored. We show that cooperation is actually enhanced when the group structure is taken into account, thus providing a novel structural mechanism, relying on the mesoscale level of large social systems, that promotes cooperation. Moreover, we further show that the particular characteristics of the group structure strongly influence the survival of cooperation.
An analytical study of the behavior of the voter model on the small-world topology is performed. In order to solve the equations for the dynamics, we consider an annealed version of the WattsStrogatz (WS) network, where long-range connections are randomly chosen at each time step. The resulting dynamics is as rich as on the original WS network. A temporal scale τ separates a quasistationary disordered state with coexisting domains from a fully ordered frozen configuration. τ is proportional to the number of nodes in the network, so that the system remains asymptotically disordered in the thermodynamic limit.
We study the one-dimensional behavior of a cellular automaton aimed at the description of the formation and evolution of cultural domains. The model exhibits a non-equilibrium transition between a phase with all the system sharing the same culture and a disordered phase of coexisting regions with different cultural features. Depending on the initial distribution of the disorder the transition occurs at different values of the model parameters. This phenomenology is qualitatively captured by a mean-field approach, which maps the dynamics into a multi-species reaction-diffusion problem.
Abstract. -In this Letter we present a new perspective for the study of the Public Goods games on complex networks. The idea of our approach is to consider a realistic structure for the groups in which Public goods games are played. Instead of assuming that the social network of contacts self-defines a group structure with identical topological properties, we disentangle these two interaction patterns so to deal with systems having groups of definite sizes embedded in social networks with a tunable degree of heterogeneity. Surpisingly, this realistic framework, reveals that social heterogeneity may not foster cooperation depending on the game setting and the updating rule.
Humans do not always make rational choices, a fact that experimental economics is putting on solid grounds. The social context plays an important role in determining our actions, and often we imitate friends or acquaintances without any strategic consideration. We explore here the interplay between strategic and social imitative behavior in a coordination problem on a social network. We observe that for interactions on 1D and 2D lattices any amount of social imitation prevents the freezing of the network in domains with different conventions, thus leading to global consensus. For interactions on complex networks, the interplay of social and strategic imitation also drives the system towards global consensus while neither dynamics alone does. We find an optimum value for the combination of imitative behaviors to reach consensus in a minimum time, and two different dynamical regimes to approach it: exponential when social imitation predominates, power-law when strategic considerations prevail.
Cooperation can be supported by indirect reciprocity via reputation. Thanks to gossip, reputations are built and circulated and humans can identify defectors and ostracise them. However, the evolutionary stability of gossip is allegedly undermined by the fact that it is more error-prone that direct observation, whereas ostracism could be ineffective if the partner selection mechanism is not robust. The aim of this work is to investigate the conditions under which the combination of gossip and ostracism might support cooperation in groups of different sizes. We are also interested in exploring the extent to which errors in transmission might undermine the reliability of gossip as a mechanism for identifying defectors. Our results show that a large quantity of gossip is necessary to support cooperation, and that group structure can mitigate the effects of errors in transmission.
In this work we study a weak Prisoner's Dilemma game in which both strategies and update rules are subjected to evolutionary pressure. Interactions among agents are specified by complex topologies, and we consider both homogeneous and heterogeneous situations. We consider deterministic and stochastic update rules for the strategies, which in turn may consider single links or full context when selecting agents to copy from. Our results indicate that the co-evolutionary process preserves heterogeneous networks as a suitable framework for the emergence of cooperation. Furthermore, on those networks, the update rule leading to a larger fraction, which we call replicator dynamics, is selected during co-evolution. On homogeneous networks we observe that even if replicator dynamics turns out again to be the selected update rule, the cooperation level is larger than on a fixed update rule framework. We conclude that for a variety of topologies, the fact that the dynamics coevolves with the strategies leads in general to more cooperation in the weak Prisoner's Dilemma game.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.