Gambling has seen significant growth globally, and particularly in Italy: it has rapidly evolved from a simple recreational activity to represent 4% of Italian GDP in 2010.A sample of 4.494 gamblers was drawn from IPSAD-Italia(®)2007-2008 (Italian Population Survey on Alcohol and Drugs) in order to examine different gambling patterns (assessed using the Canadian Problem Gambling Index Short form scale).Separate analysis was performed on young adults, age 15-24 (n = 1,241; male 56.2%), and adults, age 25-64 (n = 3,253; male 53.8%): compared with adults, Italian youth, although they gambled less (35.7% vs. 45.3%), appeared to have higher prevalence of low risk gambling (6.9% vs. 5.8%) and moderate risk or problem gambling (2.3% vs. 2.2%). Males are more likely to be moderate-risk or problem gamblers. Those with only a primary education are more likely to be moderate-risk or problem gamblers (young adults: RRR = 5.22; adults: RRR = 3.23) than those with a university education, just like those youth who use depressants, but only among younger (RRR = 3.38).A fundamental issue, "do not disapprove of gambling", seems to relate to problematic gambling: a specific Italian legislation, the Abruzzi Decree Law, could have influenced the perception that gambling may contribute positively to provide additional funds to the government for social good as well as to add needed jobs. Regardless of such potential social benefits, gambling is a social epidemic and if this association should be confirmed by more focused studies, policy makers should evaluate ways to affect this perception as soon as possible.
The COVID-19 pandemic, with the consequent lockdown of about 3 months, can be viewed as an experimental model to observe the impact of the depletion of environmental factors that stimulate gambling, particularly electronic gambling machines (EGMs) that were set to zero. The effects of some structural characteristics of gambling activities that increase gambling behavior were studied among disordered gamblers in treatment in this unique scenario. In fact, studies investigating the effects of the lockdown on problem gamblers (PGs) under treatment are missing. The aims of this study were to analyze patients’ gambling behavior and craving during the lockdown and to conduct a comparison between gambling disorder (GD) symptoms at the beginning of the treatment and during lockdown. The study was conducted in Italy, the European country with the largest gambling market and the first to be affected by the virus. Data were collected through a semi-structured telephone interview conducted by healthcare professionals. Participants were 135 PGs under treatment (109 males, mean age = 50.07). Results showed that most PGs achieved a significant improvement in their quality of life, with less gambling behavior, GD symptoms, and lower craving. No shift toward online gambling and very limited shift towards other potential addictive and excessive behaviors occurred. The longer the treatment, the more monitoring is present and the better the results in terms of symptoms reduction. Individual and environmental characteristics during the lockdown favored the reduction in symptoms. Consideration for prevention and treatment are discussed.
Several studies show that many adolescents gamble and a considerable proportion of them develop pathological gambling behavior. It has been shown that adolescents often have erroneous gambling knowledge, for example they are not aware of the technical definition of gambling activities or perceive gambling as a social and recreational activity. Nevertheless, nowadays there is a lack of measurement tools with adequate psychometric properties to assess gambling knowledge in adolescents. For this reason, the aim of the present study was to develop a new instrument able to evaluate this specific construct with a sample of Italian adolescents, the Gambling Related Knowledge Scale -For Adolescents (GRKS-A). In order to develop the scale and test its psychometric properties, 445 Italian adolescents participated in the study. The final version of the scale was composed of 8 items. Analyses confirmed the adequacy of the one-factor model and the reliability of this short scale. Support for the validity was also provided by obtaining significant and negative correlations with cognitive distortions, gambling economic perception, and gambling frequency. Moreover, the additional predictive power of GRKS-A on gambling frequency -with respect to the other variables -was demonstrated. Overall, findings support the suitability of the GRKS-A to measure gambling-related knowledge in research and practice involving adolescents.
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