The evolution of bosons undergoing arbitrary linear unitary transformations quickly becomes hard to predict using classical computers as we increase the number of particles and modes. Photons propagating in a multiport interferometer naturally solve this so-called boson sampling problem(1), thereby motivating the development of technologies that enable precise control of multiphoton interference in large interferometers(2-4). Here, we use novel three-dimensional manufacturing techniques to achieve simultaneous control of all the parameters describing an arbitrary interferometer. We implement a small instance of the boson sampling problem by studying three-photon interference in a five-mode integrated interferometer, confirming the quantum-mechanical predictions. Scaled-up versions of this set-up are a promising way to demonstrate the computational advantage of quantum systems over classical computers. The possibility of implementing arbitrary linear-optical interferometers may also find applications in high-precision measurements and quantum communication(5)
A boson sampling device is a specialized quantum computer that solves a problem that is strongly believed to be computationally hard for classical computers. Recently, a number of small-scale implementations have been reported, all based on multiphoton interference in multimode interferometers. Akin to several quantum simulation and computation tasks, an open problem in the hard-to-simulate regime is to what extent the correctness of the boson sampling outcomes can be certified. Here, we report new boson sampling experiments on larger photonic chips and analyse the data using a recently proposed scalable statistical test. We show that the test successfully validates small experimental data samples against the hypothesis that they are uniformly distributed. In addition, we show how to discriminate data arising from either indistinguishable or distinguishable photons. Our results pave the way towards larger boson sampling experiments whose functioning, despite being non-trivial to simulate, can be certified against alternative hypotheses
A novel experiment supports quantum computation using photonic circuits to greatly increase quantum device speed.
BosonSampling is an intermediate model of quantum computation where linear-optical networks are used to solve sampling problems expected to be hard for classical computers. Since these devices are not expected to be universal for quantum computation, it remains an open question of whether any error-correction techniques can be applied to them, and thus it is important to investigate how robust the model is under natural experimental imperfections, such as losses and imperfect control of parameters. Here, we investigate the complexity of BosonSampling under photon losses, more specifically, the case where an unknown subset of the photons is randomly lost at the sources. We show that if k out of n photons are lost, then we cannot sample classically from a distribution that is 1/n (k) close (in total variation distance) to the ideal distribution, unless a BPP NP machine can estimate the permanents of Gaussian matrices in n O(k) time. In particular, if k is constant, this implies that simulating lossy BosonSampling is hard for a classical computer, under exactly the same complexity assumption used for the original lossless case.
We explore the possibility of efficient classical simulation of linear optics experiments under the effect of particle losses. Specifically, we investigate the canonical boson sampling scenario in which an nparticle Fock input state propagates through a linear-optical network and is subsequently measured by particle-number detectors in the m output modes. We examine two models of losses. In the first model a fixed number of particles is lost. We prove that in this scenario the output statistics can be well approximated by an efficient classical simulation, provided that the number of photons that is left grows slower than n . In the second loss model, every time a photon passes through a beamsplitter in the network, it has some probability of being lost. For this model the relevant parameter is s, the smallest number of beamsplitters that any photon traverses as it propagates through the network. We prove that it is possible to approximately simulate the output statistics already if s grows logarithmically with m, regardless of the geometry of the network. The latter result is obtained by proving that it is always possible to commute s layers of uniform losses to the input of the network regardless of its geometry, which could be a result of independent interest. We believe that our findings put strong limitations on future experimental realizations of quantum computational supremacy proposals based on boson sampling.
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