Figure 1: Starting from a 3D mesh (left), our system allows to intuitively add 3D-printable joints (center) that, when 3D-printed, create a functional, posable model with joints that exhibit internal friction. The model leaves the printer ready to use; no manual assembly is required. AbstractAdditive manufacturing (3D printing) is commonly used to produce physical models for a wide variety of applications, from archaeology to design. While static models are directly supported, it is desirable to also be able to print models with functional articulations, such as a hand with joints and knuckles, without the need for manual assembly of joint components. Apart from having to address limitations inherent to the printing process, this poses a particular challenge for articulated models that should be posable: to allow the model to hold a pose, joints need to exhibit internal friction to withstand gravity, without their parts fusing during 3D printing. This has not been possible with previous printable joint designs. In this paper, we propose a method for converting 3D models into printable, functional, non-assembly models with internal friction. To this end, we have designed an intuitive workflow that takes an appropriately rigged 3D model, automatically fits novel 3D-printable and posable joints, and provides an interface for specifying rotational constraints. We show a number of results for different articulated models, demonstrating the effectiveness of our method.
Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However, it requires the accurate capture of the illumination conditions, a task neither easy nor intuitive, especially to the average digital photography enthusiast. This paper presents an approach to directly estimate an HDR light probe from a single LDR photograph, shot outdoors with a consumer camera, without specialized calibration targets or equipment. Our insight is to use a person's face as an outdoor light probe. To estimate HDR light probes from LDR faces we use an inverse rendering approach which employs data‐driven priors to guide the estimation of realistic, HDR lighting. We build compact, realistic representations of outdoor lighting both parametrically and in a data‐driven way, by training a deep convolutional autoencoder on a large dataset of HDR sky environment maps. Our approach can recover high‐frequency, extremely high dynamic range lighting environments. For quantitative evaluation of lighting estimation accuracy and relighting accuracy, we also contribute a new database of face photographs with corresponding HDR light probes. We show that relighting objects with HDR light probes estimated by our method yields realistic results in a wide variety of settings.
Modern neural networks excel at image classification, yet they remain vulnerable to common image corruptions such as blur, speckle noise or fog. Recent methods that focus on this problem, such as AugMix and DeepAugment, introduce defenses that operate in expectation over a distribution of image corruptions. In contrast, the literature on p -norm bounded perturbations focuses on defenses against worst-case corruptions. In this work, we reconcile both approaches by proposing AdversarialAugment, a technique which optimizes the parameters of image-to-image models to generate adversarially corrupted augmented images. We theoretically motivate our method and give sufficient conditions for the consistency of its idealized version as well as that of DeepAugment. Our classifiers improve upon the state-ofthe-art on common image corruption benchmarks conducted in expectation on CIFAR-10-C and improve worst-case performance against p -norm bounded perturbations on both CIFAR-10 and IMAGENET.
Local search methods are widely used to improve the performance of evolutionary computation algorithms in all kinds of domains. Employing advanced and efficient exploration mechanisms becomes crucial in complex and very large (in terms of search space) problems, such as when employing evolutionary algorithms to large-scale data mining tasks. Recently, the GAssist Pittsburgh evolutionary learning system was extended with memetic operators for discrete representations that use information from the supervised learning process to heuristically edit classification rules and rule sets. In this paper we first adapt some of these operators to BioHEL, a different evolutionary learning system applying the iterative learning approach, and afterwards propose versions of these operators designed for continuous attributes and for dealing with noise. The performance of all these operators and their combination is extensively evaluated on a broad range of synthetic large-scale datasets to identify the settings that present the best balance between efficiency and accuracy. Finally, the identified best configurations are compared with other classes of machine learning methods on both synthetic and real-world large-scale datasets and show very competent performance.
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