Increasingly movies are being produced which feature plots that incorporate elements of computer security and hacking, and cumulatively these movies are creating a public perception as to the nature of computer security. This research examines movies that feature hackers (and hacking) to identify if any common themes emerge from these movies in their representation of these issues. To achieve this, first a corpus of hacking movies is created, and then using a qualitative data analysis technique, guidelines are developed which distinguish those movies that actually have the potential to create a perception with the general public. The resultant dataset is analysed and the salient details are compared to the reality of hacking. This research has implications in a range of fields, including in the education of computer students, organisation computer security and in the behaviour of the general public when using computers.
Within the Computer Science community, many ethical issues have emerged as significant and critical concerns. Computer ethics is an academic field in its own right and there are unique ethical issues associated with information technology. It encompasses a range of issues and concerns including privacy and agency around personal information, Artificial Intelligence and pervasive technology, the Internet of Things and surveillance applications. As computing technology impacts society at an ever growing pace, there are growing calls for more computer ethics content to be included in Computer Science curricula. In this paper we present the results of a survey that polled faculty from Computer Science and related disciplines about teaching practices for computer ethics at their institutions. The survey was completed by respondents from 61 universities across 23 European countries. Participants were surveyed on whether or not computer ethics is taught to Computer Science students at each institution, the reasons why computer ethics is or is not taught, how computer ethics is taught, the background of staff who teach computer ethics and the scope of computer ethics curricula. This paper presents and discusses the results of the survey.
The Emersion education model was designed by embracing experience from industry and academia in Ireland, the UK and China. A significant part of the model is a curriculum for an honours degree programme in Computer Science to be delivered in the Harbin Institute of Technology, China. Elements of the curriculum are strongly aligned in three ways: constructively, horizontally and vertically. Constructive alignment is the well accepted approach to curriculum design which emphasises that learning, teaching and assessment must be aligned with the learning outcomes of all components of the programme. Horizontal alignment of elements requires the student to transfer problem solving knowledge between domains at the same stage of the programme. Vertical alignment requires that elements are structured to build on foundational knowledge and provide a platform for future elements. When combined, the three dimensions of alignment guide the curriculum development process. Our 3D aligned curriculum demonstrates how components interlink at various layers in a hierarchy to support the development of both the technical and transferrable skills required by the software industry in China and elsewhere.
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