New digital technologies, particularly what we refer to as SMACIT 3 (social, mobile, analytics, cloud and Internet of things [IoT]) technologies, present both game-changing opportunities and existential threats to big old companies. GE's "industrial internet" and Philips' digital platform for personalized healthcare information represent bets made by big old companies attempting to cash
In this paper we show that systems development methodologies may contain incompatible assumptions about the role of users and information systems (IS) personnel during systems development. Using deconstruction, we analyze and interpret a systems development methodology currently receiving considerable attention—Information Engineering. We find that this methodology's characterization of IS-user relations and, in particular, its recommended partitioning of responsibility between IS and users is inconsistent and contradictory. Despite a heavy emphasis on user involvement, users are given a relatively passive role to play during development. At the same time, users are expected to sign off on projects and take responsibility for project outcomes. We suggest that such prescriptions, when put into action during systems development, make the relationship between users and IS personnel problematic. Further, we argue that the contradictions we surface in the methodology reflect contradictions and ideologies in the context within which systems development occurs. Our analysis raises important questions about the relationship between the production and consumption of information technology in organizations.
IT chargeback is generally regarded as a necessary evil in which central IT costs are, as accurately as possible, divided among the business units that benefit from them. In this study of IT chargeback practices at ten large U.S. firms, we found that IT chargeback had the potential to be a valuable management tool. We observed three approaches to chargeback that differed according to their objectives, their policies regarding sourcing and level of accountability, and their administrative processes. While all three approaches led to cost reduction efforts by chargeback statement recipients, they had different impacts on business unit attitudes toward the IT unit. In particular, we found that chargeback could facilitate useful discussions between the IT unit and business units about business priorities and the value of IT services. In most cases, however, chargeback, while encouraging business unit managers to manage the demand for IT services, left them questioning whether the IT unit was effectively managing the supply of those services. Based on these findings we offer recommendations as to how firms can design chargeback systems that will generate positive attitudes and economic returns.
Pages
Introduction
IT professionals are beset by ongoing changes in technology and business practices. Some commentators have suggested that, in order to stay competitive, IT professionals should retool themselves to gain competency in specific in-demand technical skills. This article argues that thriving in such a dynamic environment requires competency in a broad range of skills, including not only technical skills, but non-technical skills as well.
Our research shows that IT departments in non-IT companies report that while both technical and non-technical skills are important, the skills most critical to retain in-house and most sought in new mid-level employees are non-technical skills such as project management, business domain knowledge and relationship skills. These skills are critical because they enable IT departments to work effectively with other departments, internal users, and external customers and suppliers. Non-technical skills leverage technical skills to augment the organization's overall effectiveness in designing and delivering solutions to meet an organization's challenges and opportunities.
These findings depart from previous articles emphasizing technical skills as a basis for valuing IT workers and other research recommending business-oriented skills only for those managing IT workers, not for IT professionals themselves. Our findings lead us to the realization that in today's environment of continuous and fast-paced change, a mix of skills is essential for IT professionals.
We believe that the Law of Requisite Variety can help explain the need for greater breadth of knowledge and skills among IT professionals. From cybernetics, the Law of Requisite Variety states that adapting to change requires a varied enough solution set to match the complexity of an environment. In this case, IT workers need a broad enough range of knowledge and skills to meet the demands of their increasingly dynamic and complex profession. Based on our research, we offer a framework outlining six skill categories. We believe that all six skill categories are critically important for the career development of IT professionals.
Findings in an IT workforce study support the emphasis of business content espoused by IS curriculum guidelines. Business domain and project management skills are critical to keep in house while technical skills were cited as the top skills sourced. Paradoxically, technical skills are those cited for entry-level positions. We discuss the issues raised by these findings and recommend several approaches for IS programs to consider. IS programs must offer a functionally integrated curriculum and deliver it in an experiential business context. We provide several examples of innovative pedagogical approaches and industry alliances which demonstrate mechanisms to provide students with a stronger business orientation in applying IT. We recommend a more proactive approach to enrollment including better promotion of IS programs.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.