During the last few years, users all over the world have become more and more accustomed to the availability of broadband access. This has boosted the use of a wide variety both of established and recent multimedia applications. However, there are cases where it is too expensive for network providers to serve a community of users. This is typically the case in rural and suburban areas, where there is slow deployment (or no deployment at all) of traditional wired technologies for broadband access (e.g., cable modems, xDSL). In those cases, the most promising opportunity rests with Broadband Wireless Access technologies, such as the IEEE 802.16, also known as WiMAX. One of the features of the MAC layer of 802.16 is that it is designed to differentiate service among traffic categories with different multimedia requirements. This article focuses on mechanisms that are available in an 802.16 system to support quality of service (QoS) and whose effectiveness is evaluated through simulation
Abstract-The IEEE 802.16 is a standard for broadband wireless communication in Metropolitan Area Networks (MAN). To meet the QoS requirements of multimedia applications, the IEEE 802.16 standard provides four different scheduling services: Unsolicited Grant Service (UGS), real-time Polling Service (rtPS), non-real-time Polling Service (nrtPS), and Best Effort (BE). The paper is aimed at verifying, via simulation, the effectiveness of rtPS, nrtPS, and BE (but UGS) in managing traffic generated by data and multimedia sources. Performance is assessed for an IEEE 802.16 wireless system working in Point-to-Multipoint (PMP) mode, with Frequency Division Duplex (FDD), and with full-duplex Subscriber Stations (SSs). Our results show that the performance of the system, in terms of throughput and delay, depends on several factors. These include the frame duration, the mechanisms for requesting uplink bandwidth, and the offered load partitioning, i.e., the way traffic is distributed among SSs, connections within each SS, and traffic sources within each connection. The results also highlight that the rtPS scheduling service is a very robust scheduling service for meeting the delay requirements of multimedia applications.
Abstract-In wireless mesh networks, the end-to-end throughput of traffic flows depends on the path length, i.e. the higher the number of hops, the lower becomes the throughput. In this paper, a Fair End-to-end Bandwidth Allocation (FEBA) algorithm is introduced to solve this problem. FEBA is implemented at the Medium Access Control (MAC) layer of single-radio, multiple channels IEEE 802.16 mesh nodes, operated in a distributed coordinated scheduling mode. FEBA negotiates bandwidth among neighbors to assign a fair share to each end-to-end traffic flow. This is carried out in two steps. First, bandwidth is requested and granted in a round-robin fashion where heavily loaded links are provided with a proportionally higher amount of service than the lightly loaded links at each round. Second, at each output link, packets from different traffic flows are buffered in separate queues which are served by the Deficit Round Robin (DRR) scheduling algorithm. If multiple channels are available, all of them are shared evenly in order to increase the network capacity due to frequency reuse. The performance of FEBA is evaluated by extensive simulations and is shown to provide fairness by balancing the bandwidth among traffic flows.
Abstract-In wireless mesh networks, the end-to-end throughput of traffic flows depends on the path length, i.e., the higher the number of hops, the lower becomes the throughput. In this paper, a fair end-to-end bandwidth allocation (FEBA) algorithm is introduced to solve this problem. FEBA is implemented at the medium access control (MAC) layer of single-radio, multiple channels IEEE 802.16 mesh nodes, operated in a distributed coordinated scheduling mode. FEBA negotiates bandwidth among neighbors to assign a fair share proportional to a specified weight to each end-to-end traffic flow. This way traffic flows are served in a differentiated manner, with higher priority traffic flows being allocated more bandwidth on the average than the lower priority traffic flows. In fact, a node requests/grants bandwidth from/to its neighbors in a round-robin fashion where the amount of service depends on both the load on its different links and the priority of currently active traffic flows. If multiple channels are available, they are all shared evenly in order to increase the network capacity due to frequency reuse. The performance of FEBA is evaluated by extensive simulations. It is shown that wireless resources are shared fairly among best-effort traffic flows, while multimedia streams are provided with a differentiated service that enables quality of service.
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Voice over IP (VoIP) is gaining an ever increasing popularity. As such, it nowadays represents one of the most studied test applications in the performance evaluation of wireline and wireless networks. However, a sound performance analysis of VoIP communications should be carried out at the user level, by computing perceptive metrics like the Mean Opinion Score (MOS) or the E-Model. In this paper, we present enhancements to the popular Network Simulator 2 (ns-2) that allow a reliable VoIP user-level performance analysis to be carried out through simulation. We show that computing performance measures at the IP level, which is usually done in ns-2, often leads to inaccurate results. Our code
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