Improvements in nutrition knowledge have been associated with increased carbohydrate consumption and greater adherence to dietary recommendations among female athletes. In order to assess whether nutrition knowledge interventions in female Gaelic games players may be beneficial, it is necessary to first of all investigate current levels of nutrition knowledge in this population. Given that many demographic characteristics have been shown to influence nutrition knowledge, it is also important for these to be investigated. The aims of this study were to evaluate the nutrition knowledge of female Gaelic games players, compare knowledge by players’ characteristics and identify players’ preferences for information and support. A validated 35-item questionnaire was completed by 328 female Gaelic games players (Age: 23.7 ± 5.0 years). Players’ mean nutrition knowledge score was 46.0% ± 11.8% and classified as “poor”. Elite players scored greater (+4.5–5.9%, p < 0.05) than subelite players. Players with higher levels of general education, history of formal nutrition education and previous advice from a nutritionist also presented greater nutrition knowledge (+3.7–7.5%, p < 0.05). Future education interventions with female Gaelic games players may lead to beneficial changes in dietary behaviour and would likely benefit from stratifying content based on athletes’ demographic characteristics, given the differences observed.
It is well established that dietary intake can influence performance and modulate recovery in field-based invasion team sports such as soccer and rugby. However, very limited research currently exists examining dietary intake of Gaelic football players. This research aimed to examine the dietary intake of Gaelic football players 2 days prior to competition, on game day, and for 2 days post-competition. A five-day paper-based food diary was completed by 45 players (25 elite and 20 sub-elite). Preliminary inspection of diaries eliminated 11 participants, and analysis of Goldberg cut-offs identified 1 player as an under-reporter, leaving 33 players in the final analysis. Playing level had no effect on energy, carbohydrate, or fat intake. Average intake of energy was 2938 ± 618 kcal.day−1, carbohydrate was 3.7 ± 1.42 g.kgbm−1.day−1, and fat was 1.34 ± 0.61 g.kgbm−1.day−1. However, elite players consumed 24.1% more protein than sub-elite players (2.2 ± 0.67 vs. 1.8 ± 0.62 g.kgbm−1.day−1). Regardless of playing level, players consumed inadequate amounts of carbohydrate to support optimal performance and recovery and consumed protein and fat in line with general sport nutrition guidelines. Given the unique demands placed on Gaelic football players, it may be necessary to develop nutrition guidelines specific to Gaelic football. Additionally, the design and implementation of Gaelic football-specific education-based interventions may be necessary to address the highlighted nutritional inadequacies.
During a 7-day training and/or competition period, macronutrient intake and distribution was assessed using food diaries, supported by remote food photography and 24-hr multiple pass recalls of youth tennis players categorised by under 12s, under 14s and under 16+ age groups (n = 27). Total energy did not differ between age groups nor type of day (training [TD], competition day [CD]), irrespective of a significant increase in body mass reported in the older players (U16+; p < 0.05). Average intakes were consistently below 2250 kcal·day-1 (range 1965 ± 317–2232 ± 612 kcal·day-1). Carbohydrate consumption was below guidelines for all groups (≤6g·kg-1). Conversely, protein intake met or exceeded guidelines throughout, with intakes ≥2 g·kg-1 for both the U12 and U14 age groups on both days. Protein intake was ~17% higher on TDs than CDs (p < 0.05), with protein intake at lunch significantly higher on TDs than CDs (p < 0.05). No further differences were observed between breakfast, lunch or dinner between group or day. Inconsistent snacking was reported, with players consuming snacks on less than half of the days reported (46 ± 12% of TDs and 43 ± 30% of CDs). In conclusion, youth tennis players present sub-optimal nutrition practices, appearing to under fuel and under consume carbohydrate for performance, adaptation, recovery and health.
Field-based team sports present large energetic demands given their intermittent high-intensity nature. Current evidence suggests that the dietary intake of female athletes may be insufficient to meet such demands, resulting in negative consequences for athletic performance and health. The primary aim of this review was to therefore assess the adequacy of dietary intake of female field-based team sport athletes when compared to dietary recommendations. A systematic search of databases, including PubMed, Web of Science, SPORTDiscus, and OpenGrey, was performed from the earliest record available until July 2020, obtaining an initial total of 2588 articles. To be included within the final review, articles were required to provide a quantitative assessment of baseline dietary intake specific to the target population. A total of 20 studies (n = 462) met the full eligibility criteria. A majority reported that the dietary intake of female field-based team sport athletes was insufficient in overall energy (2064 ± 309 kcal·day−1), carbohydrate (4.3 ± 1.2 g·kg·day−1), and iron intake (13.6 ± 6.2 mg·day−1) when compared to recommendations. Future research is required to establish why female team sport athletes consistently demonstrate deficient dietary practices, and to explore the potential negative consequences of this.
Gait analysis is a technique that is used to understand movement patterns and, in some cases, to inform the development of rehabilitation protocols. Traditional rehabilitation approaches have relied on expert guided feedback in clinical settings. Such efforts require the presence of an expert to inform the re-training (to evaluate any improvement) and the patient to travel to the clinic. Nowadays, potential opportunities exist to employ the use of digitized "feedback" modalities to help a user to "understand" improved gait technique. This is important as clear and concise feedback can enhance the quality of rehabilitation and recovery. A critical requirement emerges to consider the quality of feedback from the user perspective i.e. how they process, understand and react to the feedback. In this context, this paper reports the results of a Quality of Experience (QoE) evaluation of two feedback modalities: Augmented Reality (AR) and Haptic, employed as part of an overall gait analysis system. The aim of the feedback is to reduce varus/valgus misalignments, which can cause serious orthopedics problems. The QoE analysis considers objective (improvement in knee alignment) and subjective (questionnaire responses) user metrics in 26 participants, as part of a within subject design. Participants answered 12 questions on QoE aspects such as utility, usability, interaction and immersion of the feedback modalities via post-test reporting. In addition, objective metrics of participant performance (angles and alignment) were also considered as indicators of the utility of each feedback modality. The findings show statistically significant higher QoE ratings for AR feedback. Also, the number of knee misalignments was reduced after users experienced AR feedback (35% improvement with AR feedback relative to baseline when compared to haptic). Gender analysis showed significant differences in performance for number of misalignments and time to correct valgus misalignment (for males when they experienced AR feedback). The female group self-reported higher utility and QoE ratings for AR when compared to male group.A QoE assessment of haptic and augmented reality feedback modalities in a gait analysis system PLOS ONE | https://doi.This section contains a critique of related research in terms of multimodal gait feedback systems and QoE assessments approaches for Haptic and AR (not all are specific to gait feedback). Each of these aspects are relevant to the scope of this work. PLOS ONEA QoE assessment of haptic and augmented reality feedback modalities in a gait analysis system PLOS ONE | https://doi.
Motion analysis is a technique used by clinicians (among many others) that quantifies human movement by using camera-based systems. Marker-based motion analysis systems have been used across a variety of application domains, from Interactive 3D Tele-Immersion (i3DTI) environments to the diagnosis of neuromuscular and musculoskeletal diseases. Although such analysis is performed in several laboratories in many countries, numerous issues exist: (1) the high cost of precise motion capture systems; (2) scarcity of qualified personnel to operate them; (3) expertise required to interpret their results; (4) space requirements to install and store these systems; (5) complexity in terms of measurement protocol required for such systems; (6) limited availability; (7) and in some situations the use of markers means they are unsuitability for certain clinical use cases (e.g. for patients recovering from orthopaedic surgery). In this paper, we present, from a system perspective, an alternative, cheaper, and more accessible system for motion analysis. The ultimate aim is to use the output of this multimodal marker-less system as part of an immersive multimedia gait re-education tool. In real-time, it will advise the user on their gait performance (as well as potentially providing accurate clinical data to clinicians). With the initial focus on the capture system, we have developed and evaluated a novel multimodal system which integrates Multiple Microsoft Kinects (which employ RGB-D cameras) with multiple Shimmer Inertial Measurement Unit (IMU) sensors. We have compared this system with the VICON system (the gold standard in motion capture). Our marker-less motion capture system combines data from 4 skeletons generating 3D and complete 360 degrees in view skeleton. The system combines unit quaternions from each Kinect joint with quaternions from 4 inertial measurement units to promote integration. We used our system to measure 3D points of 12 joints from the Kinect fused skeleton and flexion-extension angles of the knee and hip in a walking trial in 8 participants with 8-10 trials per participant. The analysis found component similarity of 0.97 for knee angles and 0.98 for hip angles. These results show that our system, through combination of Multi Kinect system and Shimmer IMUs, offers a cheaper, sufficiently accurate and more accessible human motion analysis system.
In this study, we assessed the acute kinematic effects of different sled load conditions (unloaded and at 10%, 20%, 30% decrement from maximum velocity (Vdec)) in different sporting populations. It is well-known that an athlete’s kinematics change with increasing sled load. However, to our knowledge, the relationship between the different loads in resisted sled sprinting (RSS) and kinematic characteristics is unknown. Thirty-three athletes (sprinters n = 10; team sport athletes n = 23) performed a familiarization session (day 1), and 12 sprints at different loads (day 2) over a distance of 40 m. Sprint time and average velocity were measured. Sagittal-plane high-speed video data was recorded for early acceleration and maximum velocity phase and joint angles computed. Loading introduced significant changes to hip, knee, ankle, and trunk angle for touch-down and toe-off for the acceleration and maximum velocity phase (p < 0.05). Knee, hip, and ankle angles became more flexed with increasing load for all groups and trunk lean increased linearly with increasing loading conditions. The results of this study provide coaches with important information that may influence how RSS is employed as a training tool to improve sprint performance for acceleration and maximal velocity running and that prescription may not change based on sporting population, as there were only minimal differences observed between groups. The trunk lean increase was related to the heavy loads and appeared to prevent athletes to reach mechanics that were truly reflective of maximum velocity sprinting. Lighter loads seem to be more adequate to not provoke changes in maxV kinematics. However, heavy loading extended the distance over which it is possible to train acceleration.
Gait analysis is the measurement, processing and systematic interpretation of biomechanical parameters that characterize human locomotion. It supports the identification of movement limitations and development of rehabilitation procedures. Accurate Gait analysis is important in sports analysis, medical field, and rehabilitation. Although Gait analysis is performed in several laboratories in many countries, there are many issues such as: (i) the high cost of precise Motion Capture systems; (ii) the scarcity of qualified personnel to operate them; (iii) expertise required to interpret their results; (iv) space requirements to install and store these systems; as well as difficulties related to the measurement protocols of each system; (vi) limited availability (vii) and the use of markers can be a barrier for some clinical use cases (e.g. patients recovering from orthopedics surgeries). In this work, we present a low cost and more accessible system based on the integration of a Multiple Microsoft Kinect sensors and multiple Shimmer inertial sensors to capture human Gait. The novel multimodal system combines data from inertial and 3D depth cameras and outputs spatiotemporal Gait variables. A comparison of this system with the VICON system (the gold standard in Motion Capture) was performed. Our relatively low-cost marker-less multimodal motion generates a complete 360-degree skeleton view. We compare our system with the VICON via gait spatiotemporal variables: Gait cycle time, stride time, Gait length (distance between two strides), stride length, and velocity. The system was also evaluated with knee and hip joint angles measurement accuracy. The results show high correlation for spatiotemporal variables and joint angles inside the 95% bootstrap prediction when compared with VICON.
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