Abstract. The subgraph isomorphism problem involves finding a pattern graph inside a target graph. We present a new bit-and thread-parallel constraint-based search algorithm for the problem, and experiment on a wide range of standard benchmark instances to demonstrate its effectiveness. We introduce supplemental graphs, to create implied constraints. We use a new low-overhead, lazy variation of conflict directed backjumping which interacts safely with parallel search, and a counting-based all-different propagator which is better suited for large domains.
We present a threaded parallel adaptation of a state-of-the-art maximum clique algorithm for dense, computationally challenging graphs. We show that near-linear speedups are achievable in practice and that superlinear speedups are common. We include results for several previously unsolved benchmark problems
Finding a maximum clique in a given graph is one of the fundamental NP-hard problems. We compare two multi-core thread-parallel adaptations of a state-of-the-art branch and bound algorithm for the maximum clique problem, and provide a novel explanation as to why they are successful. We show that load balance is sometimes a problem, but that the interaction of parallel search order and the most likely location of solutions within the search space is often the dominating consideration. We use this explanation to propose a new low-overhead, scalable work splitting mechanism. Our approach uses explicit early diversity to avoid strong commitment to the weakest heuristic advice, and late resplitting for balance. More generally, we argue that for branch and bound, parallel algorithm design should not be performed independently of the underlying sequential algorithm.
The subgraph isomorphism problem involves deciding whether a copy of a pattern graph occurs inside a larger target graph. The non-induced version allows extra edges in the target, whilst the induced version does not. Although both variants are NP-complete, algorithms inspired by constraint programming can operate comfortably on many real-world problem instances with thousands of vertices. However, they cannot handle arbitrary instances of this size. We show how to generate "really hard" random instances for subgraph isomorphism problems, which are computationally challenging with a couple of hundred vertices in the target, and only twenty pattern vertices. For the non-induced version of the problem, these instances lie on a satisfiable / unsatisfiable phase transition, whose location we can predict; for the induced variant, much richer behaviour is observed, and constrainedness gives a better measure of difficulty than does proximity to a phase transition. These results have practical consequences: we explain why the widely researched "filter / verify" indexing technique used in graph databases is founded upon a misunderstanding of the empirical hardness of NP-complete problems, and cannot be beneficial when paired with any reasonable subgraph isomorphism algorithm.
We introduce a new branch and bound algorithm for the maximum common subgraph and maximum common connected subgraph problems which is based around vertex labelling and partitioning. Our method in some ways resembles a traditional constraint programming approach, but uses a novel compact domain store and supporting inference algorithms which dramatically reduce the memory and computation requirements during search, and allow better dual viewpoint ordering heuristics to be calculated cheaply. Experiments show a speedup of more than an order of magnitude over the state of the art, and demonstrate that we can operate on much larger graphs without running out of memory.
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