Abstract-The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from the animal kingdom, social sciences and games we propose empowerment, a rather universal function, defined as the information-theoretic capacity of an agent's actuation channel. The concept applies to any sensorimotor apparatus. Empowerment as a measure reflects the properties of the apparatus as long as they are observable due to the coupling of sensors and actuators via the environment. Using two simple experiments we also demonstrate how empowerment influences sensor-actuator evolution.
In the present study we investigated humanrobot and robot-human approach distances. We found that subjects' personality profiles influence personal spatial zones in human-robot interaction experiments. We tested two hypotheses: First, we predicted that approach distances preferred by humans when interacting with a robot would be comparable to those preferred when humans interact socially with each other. Our experiments involving humans interacting with a mobile robot confirm this hypothesis. However, surprisingly, a large minority of subjects in the experiments took up positions which were significantly closer, suggesting that they were not treating the robot as a 'social entity'. We then tested the hypothesis that common personality factors exist which could be used to predict subjects' likely approach distance preferences. The subjects' personalities were assessed using several traits from the threefactor Eysenck personality model. Further analysis of the data identified four new factors, different from Eysenck's model, tentatively labeled "Proactiveness", "Social Reluctance", "Timidity" and "Nervousness". When testing for correlations between approach distances and personality data, "Proactiveness" correlates with social distance, i.e. subjects that score higher on this factor come less close to the robot. We discuss the potential suitability of personality factors to predict approach distances in human-robot interaction experiments.
???The original publication is available at www.springerlink.com???. Copyright Springer. [Full text of this article is not available in the UHRA]The Cognitive Dimensions of Notations framework has been created to assist the designers of notational systems and information artifacts to evaluate their designs with respect to the impact that they will have on the users of those designs. The framework emphasizes the design choices available to such designers, including characterization of the user???s activity, and the inevitable tradeoffs that will occur between potential design options. The resulting framework has been under development for over 10 years, and now has an active community of researchers devoted to it. This paper first introduces Cognitive Dimensions. It then summarizes the current activity, especially the results of a one-day workshop devoted to Cognitive Dimensions in December 2000, and reviews the ways in which it applies to the field of Cognitive Technology
The central resource processed by the sensorimotor system of an organism is information. We propose an information-based quantity that allows one to characterize the efficiency of the perception-action loop of an abstract organism model. It measures the potential of the organism to imprint information on the environment via its actuators in a way that can be recaptured by its sensors, essentially quantifying the options available and visible to the organism. Various scenarios suggest that such a quantity could identify the preferred direction of evolution or adaptation of the sensorimotor loop of organisms.
The original publication is available at www.springerlink.com . Copyright Springer DOI : 10.1007/11553090_75The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from the animal kingdom, social sciences and games we propose empowerment, a rather universal function, defined as the information-theoretic capacity of an agent???s actuation channel. The concept applies to any sensorimotoric apparatus. Empowerment as a measure reflects the properties of the apparatus as long as they are observable due to the coupling of sensors and actuators via the environment
Abstract-This position paper proposes that the study of embodied cognitive agents, such as humanoid robots, can advance our understanding of the cognitive development of complex sensorimotor, linguistic, and social learning skills. This in turn will benefit the design of cognitive robots capable of learning to handle and manipulate objects and tools autonomously, to cooperate and communicate with other robots and humans, and to adapt their abilities to changing internal, environmental, and social conditions. Four key areas of research challenges are discussed, specifically for the issues related to the understanding of: 1) how agents learn and represent compositional actions; 2) how agents learn and represent compositional lexica; 3) the dynamics of social interaction and learning; and 4) how compositional action and language representations are integrated to bootstrap the cognitive system. The review of specific issues and progress in these areas is then translated into a practical roadmap based on a series of milestones. These milestones provide a possible set of cognitive robotics goals and test scenarios, thus acting as a research roadmap for future work on cognitive developmental robotics.
Imitation is a powerful mechanism whereby knowledge may be transferred between agents (both biological and artificial). Key problems on the topic of imitation have emerged in various areas close to artificial intelligence, including the cognitive and social sciences, animal behavior, robotics, human-computer interaction, embodied intelligence, software engineering, programming by example and machine learning. Artificial systems used to study imitation can both test models of imitation derived from observational or neurobiological data on imitation in animals and then apply them to different kinds of nonbiological systems ranging from robots to software agents. A crucial problem in imitation is the correspondence problem, mapping action sequences of the demonstrator and the imitator agent. This problem becomes particularly obvious when the two agents do not share the same embodiment and affordances. This paper describes a new general imitation mechanism called Action Learning for Imitation via Correspondence between embodiments (ALICE) that specifically addresses the correspondence problem. The mechanism is implemented and its efficacy illustrated on the "chessworld" testbed that was created to study imitation from an agent-based perspective, i.e., by a particular agent in a particular environment.
Programming robots to carry out useful tasks is both a complex and non-trivial exercise. A simple and intuitive method to allow humans to train and shape robot behaviour is clearly a key goal in making this task easier. This paper describes an approach to this problem based on studies of social animals where two teaching strategies are applied to allow a human teacher to train a robot by moulding its actions within a carefully scaffolded environment. Within these enviroments sets of competences can be built by building state/action memory maps of the robot's interaction within that environment. These memory maps are then polled using a k-nearest neighbour based algorithm to provide a generalised competence. We take a novel approach in building the memory models by allowing the human teacher to construct them in a hierarchical manner. This mechanism allows a human trainer to build and extend an action-selection mechanism into which new skills can be added to the robot's repertoire of existing competencies. These techniques are implemented on physical Khepera miniature robots and validated on a variety of tasks.
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