The development of a physical building control center can support project management and -control to optimize the flow of the complex processes at a construction site. The concept consists of equipping vehicles with sensors and using VR and AR-techniques to visualize this realtime information and allow an optical adaption to current circumstances. The result will be shown by a more efficient utilization and enhanced cost effectiveness. To analyse what is required you always start by clarifying the relevant object to be presented in VR. The instrument chosen was interview. The second step is to work out the necessary way of computing, viewing and manipulating this data. Finally a hardware setting is designed that would probably fulfill the derived requirements. The results of the interviews are presented. By processing these data the information and objects, which shall be visualized within the use case of a control center as well as in an on-site use case, are elaborated and also introduced. For these reasons hardware settings are analyzed and the basis for an implementation is established.
The development of a physical building control center has got the purpose of supporting the management and control of a project to optimize the flow of the complex processes at a construction site.The concept consists of equipping vehicles with sensors, using virtual reality and augmented reality-techniques to visualize these realtime information and allow an optical adaption to current circumstances. A more efficient utilization and enhanced cost effectiveness will be the result.Based on a previous performed requirement analysis a software architecture (AR4CC, "Augmented Reality for Construction Control") has been developed, which allows the use of virtual reality (vr) and augmented reality (ar) at a construction site. The basic idea of information transparency and the generated software is introduced.Two test-phases were performed and will be presented, one of them in a computer on a virtual construction site and the other one on a construction site mock-up, which was built especially for this purpose.
Kurzfassung
Im Werkzeugmaschinenbau rücken zunehmend Technologien in den Vordergrund, die auf eine effizientere Planung und Inbetriebnahme neuer Maschinen und Maschinentypen abzielen, damit Engineering-Daten breiter und häufiger verwendet werden können. Damit entstehen einige lohnenswerte Anwendungsbereiche für Konzepte der Digitalen Fabrik und Virtuellen Realität im Werkzeugmaschinenbau. Wichtig bei der pekuniären Betrachtung ist, von Anfang an eine datentechnisch schlüssige Prozesskette in der Entwicklung zu definieren und auf eine breite, nachhaltige Einsetzbarkeit der mit Aufwand generierten Daten zu achten. So können Kosten auf viele Einsatzgebiete heruntergebrochen und der Anwendungsnutzen maximiert werden. Fünf relevante Technologiefelder werden in diesem Beitrag diskutiert.
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