Global communication has become narrower and simpler and resulted to the increased demand of foreign language learning. Due to this, more effort has been taken up especially in tertiary level to further improve learning experience in line with the increasing demand and needs of learners in learning. More suitable digital materials are needed and Augmented Reality (AR) is seen able to be utilized. However, AR uses and how it complies to certain principles of language teaching and learning have become a concern. Therefore, this paper attempts to identify the needs of learners in AR learning environment as well as identifying the features required in the content and design of AR application for Mandarin vocabulary learning. This quantitative research involves 320 purposely selected respondents and utilizes a set of survey questionnaire comprises of three parts. The findings, based on descriptive analysis, show that high majority of learners are very positive about the statements in the questionnaire especially in the design aspects with some exceptions in the perceived ease of use, usefulness and intention of use categories. These findings are useful in providing clearer needs of the learners and design requirements in learning Mandarin vocabulary using AR.
In the Malaysian context, Mandarin is taught as a foreign language. Learning the written forms can be challenging, especially for non-native speakers. Furthermore, teachers found this component to be problematic, based on learners’ classroom written tasks. In order to assist learners’ comprehension of the written form, a board game called ‘Catch Me If You Can’ was developed. The focus of this study is to find out the effectiveness of the board game in learning the written forms. The study sample consisted of 20 respondents from a local University. Data comprised the responses from questionnaires and interviews. A pre and post test was administered to gauge students’ performance in the written tasks. The findings showed the respondents enjoyed learning the written forms in a fun and engaging way. Hence, this game can be used as complementary tool in the teaching and learning of written forms.
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