Current modeling of infectious diseases allows for the study of complex and realistic scenarios that go from the population to the individual level of description. However, most epidemic models assume that the spreading process takes place on a single level (be it a single population, a metapopulation system, or a network of contacts). In particular, interdependent contagion phenomena can be addressed only if we go beyond the scheme-one pathogen-one network. In this paper, we propose a framework that allows us to describe the spreading dynamics of two concurrent diseases. Specifically, we characterize analytically the epidemic thresholds of the two diseases for different scenarios and compute the temporal evolution characterizing the unfolding dynamics. Results show that there are regions of the parameter space in which the onset of a disease's outbreak is conditioned to the prevalence levels of the other disease. Moreover, we show, for the susceptible-infected-susceptible scheme, that under certain circumstances, finite and not vanishing epidemic thresholds are found even at the limit for scale-free networks. For the susceptibleinfected-removed scenario, the phenomenology is richer and additional interdependencies show up. We also find that the secondary thresholds for the susceptible-infected-susceptible and susceptibleinfected-removed models are different, which results directly from the interaction between both diseases. Our work thus solves an important problem and paves the way toward a more comprehensive description of the dynamics of interacting diseases.
In realistic world individuals with high reputation are more likely to influence the collective behaviors. Due to the cost and error of information dissemination, however, it is unreasonable to assign each individual with a complete cognitive power, which means that not everyone can accurately realize others’ reputation situation. Here we introduce the mechanism of inferring reputation into the selection of potential strategy sources to explore the evolution of cooperation. Before the game each player is assigned with a randomly distributed parameter p denoting his ability to infer the reputation of others. The parameter p of each individual is kept constant during the game. The value of p indicates that the neighbor possessing highest reputation is chosen with the probability p and randomly choosing an opponent is left with the probability 1−p. We find that this novel mechanism can be seen as an universally applicable promoter of cooperation, which works on various interaction networks and in different types of evolutionary game. Of particular interest is the fact that, in the early stages of evolutionary process, cooperators with high reputation who are easily regarded as the potential strategy donors can quickly lead to the formation of extremely robust clusters of cooperators that are impervious to defector attacks. These clusters eventually help cooperators reach their undisputed dominance, which transcends what can be warranted by the spatial reciprocity alone. Moreover, we provide complete phase diagrams to depict the impact of uncertainty in strategy adoptions and conclude that the effective interaction topology structure may be altered under such a mechanism. When the estimation of reputation is extended, we also show that the moderate value of evaluation factor enables cooperation to thrive best. We thus present a viable method of understanding the ubiquitous cooperative behaviors in nature and hope that it will inspire further studies to resolve social dilemmas.
Spatial evolution game has traditionally assumed that players interact with direct neighbors on a single network, which is isolated and not influenced by other systems. However, this is not fully consistent with recent research identification that interactions between networks play a crucial rule for the outcome of evolutionary games taking place on them. In this work, we introduce the simple game model into the interdependent networks composed of two networks. By means of imitation dynamics, we display that when the interdependent factor α is smaller than a threshold value αC, the symmetry of cooperation can be guaranteed. Interestingly, as interdependent factor exceeds αC, spontaneous symmetry breaking of fraction of cooperators presents itself between different networks. With respect to the breakage of symmetry, it is induced by asynchronous expansion between heterogeneous strategy couples of both networks, which further enriches the content of spatial reciprocity. Moreover, our results can be well predicted by the strategy-couple pair approximation method.
Social punishment is a mechanism by which cooperative individuals spend part of their resources to penalize defectors. In this paper, we study the evolution of cooperation in 2-person evolutionary games on networks when a mechanism for social punishment is introduced. Specifically, we introduce a new kind of role, punisher, which is aimed at reducing the earnings of defectors by applying to them a social fee. Results from numerical simulations show that different equilibria allowing the three strategies to coexist are possible as well as that social punishment further enhance the robustness of cooperation. Our results are confirmed for different network topologies and two evolutionary games. In addition, we analyze the microscopic mechanisms that give rise to the observed macroscopic behaviors in both homogeneous and heterogeneous networks. Our conclusions might provide additional insights for understanding the roots of cooperation in social systems.
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